Bug List (Full Version)

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GoofTrooper -> Bug List (7/22/2004 7:23:59 PM)

Here is a list of bugs I've noticed. Sorry if there are already post about any of these.

1) I Received spotting reports from enemy Coast watchers and aircraft spotting my TF's. This is with the FOW on.

2) During aircombat anim, groups that are already wiped out will continue to be engaged and receive casualties.

3) During air combat anim, air groups seem to loop without engaging (esp against bombers). Example: 43fs climbs to intercept (next) 43 dives on bombers (next) 43fs climbs to intercept (next) 43 dives on bombers. This will happen with all the CAP's in the battle. They will do this almost till the end of battle (even if they have already engaged the same group they are trying to intercept.

4) OOB. Don't know if this is a wrong or not. I couldn't find either D "mush" Morton or "pappy Boyington, in their unit/sub. I could be looking during the wrong time frame though (don't remember dates).

5) Dec 7. I have Historic 1st turn and Dec 7 suprise (no variance) playing as Japs. In the first turn turn allied sub attacked AK TF of Philippines before My forces had engaged any allied base/ship etc. Pearl has more Cap then when playing as allies 1st turn (roughly 30%) Also the brits lauch many LB sorties against TF conducting initial anphib ops. Seems the restrictions for the Dec 7 suprise only apply when the player is allied.

If I can think of more I will post them.




AmiralLaurent -> RE: Bug List (7/22/2004 9:41:33 PM)

quote:

ORIGINAL: GoofTrooper

Here is a list of bugs I've noticed. Sorry if there are already post about any of these.

1) I Received spotting reports from enemy Coast watchers and aircraft spotting my TF's. This is with the FOW on.


Coast watchers are rather strange but you may detect planes approaching your TF. By the way all TF sightings are not shown by messages.

quote:

ORIGINAL: GoofTrooper

2) During aircombat anim, groups that are already wiped out will continue to be engaged and receive casualties.


Two reasons:
1) more victories are claimed than real enemy losses. When you see planes destroyed in a row (without messages like X fire at Y, but 3 time Y destroyed), only one plane is destroyed but the number of planes on the screen is reduced by 3
2) CAP scramble. The number shown are the number on CAP at the start of the attack but more planes may join the fight if it is over their base and the number will not rise

quote:

ORIGINAL: GoofTrooper

3) During air combat anim, air groups seem to loop without engaging (esp against bombers). Example: 43fs climbs to intercept (next) 43 dives on bombers (next) 43fs climbs to intercept (next) 43 dives on bombers. This will happen with all the CAP's in the battle. They will do this almost till the end of battle (even if they have already engaged the same group they are trying to intercept.


You got one message per fighter unit per bomber units at least, so if you have a four unit CAP and a five unit bomber raid arrives, you will got 20 messages as each of your fighter unit will try to engage each of the bomber unit. When nothing appears after a message, that means that none of your fighter manages to fire at the planes. Either they lost them in clouds, were busy with the escorts or too slow or at the wrong alt.

quote:

ORIGINAL: GoofTrooper

4) OOB. Don't know if this is a wrong or not. I couldn't find either D "mush" Morton or "pappy Boyington, in their unit/sub. I could be looking during the wrong time frame though (don't remember dates).


In Dec 1941, Boyington should be with the AVG in Burma but I have not checked it.
If the Morton is the legendary SS Wahoo commander he should be on the replacement list as he took over the Wahoo during the war after his former master was replaced for lack of results.

quote:

ORIGINAL: GoofTrooper

5) Dec 7. I have Historic 1st turn and Dec 7 suprise (no variance) playing as Japs. In the first turn turn allied sub attacked AK TF of Philippines before My forces had engaged any allied base/ship etc. Pearl has more Cap then when playing as allies 1st turn (roughly 30%) Also the brits lauch many LB sorties against TF conducting initial anphib ops. Seems the restrictions for the Dec 7 suprise only apply when the player is allied.

If I can think of more I will post them.


Never seen this with difficulty set as historical but won't surpirse me if you play with a higher difficulty setting. This is not a bug, rather an AI aid. Hey, you have a brain and it has none.
By the way, in all my games with historical turns on British bombers attack invasion TF off Malaya.

WITP has bugs but most of your list do not enter in this category (at least MOO)




GoofTrooper -> RE: Bug List (7/22/2004 11:25:46 PM)

Thank you for answering my post. I will attempt to explain my examples.

1) What I was saying is that enemy coast watcher reports are visible to me. I know when his cost watchers spot my TF's and what level of Intel they have. I also receive the same type of reports from enemy air (this is a UV bug as well). I can understand if the message said something like TF 300 spots 1 PBY at blah blah, but the message is clearly the report from the enemy's spotrep. Example PBY spots enemy TF 2 Ships heading e at 15kts (or something similar). This is info that should not be available to me with the fog of war on.

2) I wasn't referring to exaggerated claims. Lets say there are two groups of allied fighters (5 p-40e & 10 p26) called FG41 and FG 42 respectively as well as several Jap A6M2's. During the course of the battle, let's say all p-40s are destroyed (listed as 0 on the animation screen). They will continue to be engaged by successive planes (not one plane saying he got 3 as you suggested). This has occurred well after they were brought down to slant 0. The messages clearly show that they are being intercepted and shot at after they have all been destroyed.

3) What happens is a group of fighters, even a small one of three or four will loop back and forth between diving and climbing. My under standing is that only a portion of the CAP is actually flying while the rest or on ready alert (or in the case of other groups, patrolling elsewhere). When the incoming air is detected the rest of the cap will launch and everyone will try to vector in to the area. The stating alt for the cap as while as the climb rate for the alerts and a random dispersion for the rest is all calculated separate to see who engages where. I have seen a small group of 4 repeat the dive/climb over and over and over well past the initial intercept. This has happened while engaging larger groups of level bombers (G3m Nells or G4 Bettys). I have also seen this in UV where a large formation of fighters did almost no damage to a moderate group of betty's, the cause being the same.

4) I'm at work so I can't say for certain, but both are not commanding or available for replacements in their respective units. I will check this when I'm home and verify it but I did look for both in scen 15.

5) This is on Historical Diffuculty. I didn't know this would would effect the special rules for Dec 7 suprise.

I hope this helps clarify what I'm talking about.




MadDawg -> RE: Bug List (7/23/2004 12:20:35 AM)

quote:

ORIGINAL: GoofTrooper

Thank you for answering my post. I will attempt to explain my examples.

1) What I was saying is that enemy coast watcher reports are visible to me. I know when his cost watchers spot my TF's and what level of Intel they have. I also receive the same type of reports from enemy air (this is a UV bug as well). I can understand if the message said something like TF 300 spots 1 PBY at blah blah, but the message is clearly the report from the enemy's spotrep. Example PBY spots enemy TF 2 Ships heading e at 15kts (or something similar). This is info that should not be available to me with the fog of war on.



Unfortuantly this is just the way the engine works...both players watch the same turn playback so sighting infomation is given out from both players perspective (even during a game against the AI).

Dawg




GoofTrooper -> RE: Bug List (7/26/2004 1:34:43 AM)

I checked last night and Boyington is in the game (scen 15) on a 9999 delay effectively making him not present. I again have witnessed aircraft being shot down long after they were all destroyed and the battle had moved to other groups. I am sure this is a bug. I have recently noticed that during the turn execution, Japanese TF's will turn green (playing as allies). Anybody else seen any of these?




PeteG662 -> RE: Bug List (7/26/2004 6:44:13 PM)

The deal with 0 planes showing but still being shot down is a function of the CAP. The original CAP is the number of planes you initially see. After battle is joined more aircraft join the fray from the "scramble" at the airfield so even though it shows 0 planes more are climbing into the air battle from the base below, hence there aren't truly 0 P26s fighting and getting shot down.....the display just does not update as more planes arrive on station from the scramble at the airfield below.




mongo -> RE: Bug List (7/26/2004 8:22:01 PM)

I think we see planes being listed as shot down (pilots receiving kills?) after air combat is over because they:

1- crash when they are almost to base due to damage
2- crash on landing attempts from damage/pilot wounds

I have seen it too and it always seems to come right around the aircraft landing phase.

I'm not sure where these are counted by the engine though, operational or combat losses. I always believe that Op losses were training accidents?




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