PT Boat = no fun (Full Version)

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Goufy -> PT Boat = no fun (7/26/2004 8:38:13 PM)

<No comment>

quote:

AFTER ACTION REPORTS FOR 07/02/44

--------------------------------------------------------------------------------
Night Time Surface Combat, near Saipan at 63,64

Japanese Ships
BB Kongo, Shell hits 4
BB Haruna, Shell hits 6
CA Tone, Shell hits 2, on fire
CA Chikuma, Shell hits 3
CA Takao, Shell hits 2, on fire
CA Atago
CA Maya, Shell hits 1
CA Chokai, Shell hits 5
CA Myoko, Shell hits 4
CA Haguro, Shell hits 4
CA Mogami, Shell hits 1
CA Suzuya, Shell hits 1
CA Kumano
CL Oyodo, Shell hits 3, on fire
CL Noshiro, Shell hits 1
CL Yahagi, Shell hits 4, on fire
CL Oi, Shell hits 3

Allied Ships
CA Indianapolis, Shell hits 5
CA Louisville, Shell hits 9
CA Salt Lake City, Shell hits 1
CA New Orleans, Shell hits 3
CA Canberra, Shell hits 1
DD Colahan, Shell hits 1, on fire
DD Cowell, Shell hits 4
DD Dyson, Shell hits 4, and is sunk
DD Remey, Shell hits 10, Torpedo hits 1, and is sunk
DD Renshaw, Shell hits 2
DD Spence
DD Cassin Young
DD Welles
DD Mugford
DD Kennison

--------------------------------------------------------------------------------
Night Time Surface Combat, near Saipan at 63,64


Allied aircraft
no flights


Allied aircraft losses
SOC-3 Seagull: 8 destroyed

Japanese Ships
BB Kongo, Shell hits 1
BB Haruna, Shell hits 10, on fire
CA Tone, Shell hits 5, on fire
CA Chikuma, Shell hits 11, on fire, heavy damage
CA Takao, Shell hits 14, on fire
CA Atago, Shell hits 3
CA Maya, Shell hits 2
CA Chokai
CA Myoko, Shell hits 2
CA Haguro, Shell hits 1
CA Mogami
CA Suzuya, Shell hits 3
CA Kumano
CL Oyodo, on fire
CL Noshiro, Shell hits 3, on fire, heavy damage
CL Yahagi, on fire
CL Oi

Allied Ships
CA Indianapolis, Shell hits 5, on fire
CA Louisville, Shell hits 3, on fire
CA Salt Lake City, Shell hits 10, Torpedo hits 3, and is sunk
CA New Orleans, Shell hits 4
CA Canberra
DD Colahan, Shell hits 3, on fire, heavy damage
DD Cowell, Shell hits 17, and is sunk
DD Renshaw, Torpedo hits 1, and is sunk
DD Spence, Shell hits 4, on fire
DD Cassin Young, Shell hits 2, on fire
DD Welles
DD Mugford
DD Kennison, Shell hits 3, and is sunk

--------------------------------------------------------------------------------
Night Time Surface Combat, near Saipan at 63,64

Japanese Ships
BB Kongo, Shell hits 4
BB Haruna, on fire
CA Tone, on fire
CA Chikuma, Shell hits 1, on fire, heavy damage
CA Takao, Shell hits 2, Torpedo hits 1, on fire
CA Atago
CA Maya
CA Chokai
CA Myoko
CA Haguro
CA Mogami
CA Suzuya
CA Kumano
CL Oyodo, on fire
CL Noshiro, on fire, heavy damage
CL Yahagi, on fire
CL Oi

Allied Ships
PT PT-20, Shell hits 1, on fire, heavy damage
PT PT-23
PT PT-24
PT PT-25
PT PT-73
PT PT-79

--------------------------------------------------------------------------------
Night Time Surface Combat, near Saipan at 63,64

Japanese Ships
BB Kongo, Shell hits 1
BB Haruna, Shell hits 8, Torpedo hits 1, on fire
CA Tone, on fire
CA Chikuma, Torpedo hits 1, on fire, heavy damage
CA Takao, on fire, heavy damage
CA Atago
CA Maya
CA Chokai
CA Myoko
CA Haguro
CA Mogami
CA Suzuya
CA Kumano
CL Oyodo, on fire
CL Noshiro, on fire, heavy damage
CL Yahagi, on fire
CL Oi

Allied Ships
PT PT-26
PT PT-27
PT PT-29, Shell hits 2, and is sunk
PT PT-250, Shell hits 2, on fire, heavy damage
PT PT-338
PT PT-530

--------------------------------------------------------------------------------
Night Time Surface Combat, near Saipan at 63,64

Japanese Ships
BB Kongo
BB Haruna, on fire
CA Tone, on fire
CA Chikuma, on fire, heavy damage
CA Takao, on fire, heavy damage
CA Atago
CA Maya
CA Chokai
CA Myoko
CA Haguro
CA Mogami
CA Suzuya
CA Kumano
CL Oyodo, on fire
CL Noshiro, on fire, heavy damage
CL Yahagi, on fire
CL Oi

Allied Ships
PT PT-40
PT PT-42
PT PT-45
PT PT-128, Shell hits 2, and is sunk
PT PT-138
PT PT-533

--------------------------------------------------------------------------------
Night Time Surface Combat, near Saipan at 63,64

Japanese aircraft
no flights

Japanese aircraft losses
F1M2 Pete: 5 destroyed

Japanese Ships
BB Kongo, Torpedo hits 1, and is sunk
BB Haruna, on fire
CA Tone, Shell hits 6, on fire, heavy damage
CA Chikuma, Shell hits 2, on fire, heavy damage
CA Takao, Shell hits 9, on fire, heavy damage
CA Atago, Shell hits 1
CA Maya
CA Chokai
CA Myoko
CA Haguro
CA Mogami
CA Suzuya
CA Kumano
CL Oyodo, on fire
CL Noshiro, on fire, heavy damage
CL Yahagi, on fire
CL Oi

Allied Ships
PT PT-129, Shell hits 14, and is sunk
PT PT-134
PT PT-307
PT PT-468
PT PT-473
PT PT-550

--------------------------------------------------------------------------------
Night Time Surface Combat, near Saipan at 63,64

Japanese Ships
BB Haruna, on fire
CA Tone, Shell hits 1, Torpedo hits 2, on fire, heavy damage
CA Chikuma, Shell hits 6, on fire, heavy damage
CA Takao, Torpedo hits 1, on fire, heavy damage
CA Atago, Shell hits 3, Torpedo hits 1, on fire, heavy damage
CA Maya, Shell hits 3
CA Chokai
CA Myoko
CA Haguro
CA Mogami
CA Suzuya, Shell hits 4
CA Kumano, Shell hits 1
CL Oyodo, on fire
CL Noshiro, Shell hits 6, on fire, heavy damage
CL Yahagi, Shell hits 2, on fire
CL Oi

Allied Ships
PT PT-46
PT PT-47, Shell hits 119, and is sunk
PT PT-334
PT PT-466
PT PT-493, Shell hits 19, heavy damage
PT PT-544

--------------------------------------------------------------------------------
Night Time Surface Combat, near Saipan at 63,64

Japanese Ships
BB Haruna, Shell hits 2, on fire
CA Tone, on fire, heavy damage
CA Chikuma, Shell hits 4, on fire, heavy damage
CA Takao, on fire, heavy damage
CA Atago, Torpedo hits 1, on fire, heavy damage
CA Maya
CA Chokai
CA Myoko, Shell hits 5
CA Haguro
CA Mogami, Shell hits 2
CA Suzuya
CA Kumano
CL Oyodo, Shell hits 11, on fire
CL Noshiro, on fire, heavy damage
CL Yahagi, on fire
CL Oi

Allied Ships
PT PT-62, Shell hits 3, and is sunk
PT PT-105, Shell hits 23, on fire, heavy damage
PT PT-237
PT PT-308
PT PT-309
PT PT-551

--------------------------------------------------------------------------------
Night Time Surface Combat, near Saipan at 63,64

Japanese aircraft
no flights

Japanese aircraft losses
E13A1 Jake: 7 destroyed

Japanese Ships
BB Haruna, Shell hits 2, on fire
CA Tone, Shell hits 15, on fire, heavy damage
CA Chikuma, Shell hits 1, Torpedo hits 1, and is sunk
CA Takao, Shell hits 6, on fire, heavy damage
CA Atago, Shell hits 3, Torpedo hits 1, on fire, heavy damage
CA Maya, Shell hits 7, Torpedo hits 1
CA Chokai, Shell hits 2
CA Myoko
CA Haguro
CA Mogami
CA Suzuya
CA Kumano
CL Oyodo, on fire
CL Noshiro, on fire, heavy damage
CL Yahagi, on fire
CL Oi

Allied Ships
PT PT-63
PT PT-64
PT PT-65
PT PT-236
PT PT-314, Shell hits 14, and is sunk
PT PT-476

--------------------------------------------------------------------------------
Night Time Surface Combat, near Saipan at 63,64

Japanese Ships
BB Haruna, on fire
CA Tone, Shell hits 4, on fire, heavy damage
CA Takao, on fire, heavy damage
CA Atago, Torpedo hits 2, on fire, heavy damage
CA Maya
CA Chokai, Torpedo hits 1, on fire
CA Myoko
CA Haguro
CA Mogami
CA Suzuya
CA Kumano
CL Oyodo, on fire
CL Noshiro, on fire, heavy damage
CL Yahagi, on fire
CL Oi

Allied Ships
PT PT-66
PT PT-77
PT PT-106
PT PT-107, Shell hits 4, on fire, heavy damage
PT PT-313
PT PT-381

--------------------------------------------------------------------------------
Night Time Surface Combat, near Saipan at 63,64

Japanese aircraft
no flights

Japanese aircraft losses
E13A1 Jake: 2 destroyed
F1M2 Pete: 2 destroyed

Japanese Ships
BB Haruna, Shell hits 6, Torpedo hits 1, on fire, heavy damage
CA Tone, Shell hits 11, on fire, heavy damage
CA Takao, Shell hits 9, on fire, heavy damage
CA Atago, and is sunk
CA Maya, Shell hits 6
CA Chokai, Shell hits 10, Torpedo hits 1, on fire, heavy damage
CA Myoko, Shell hits 3
CA Haguro
CA Mogami
CA Suzuya, Shell hits 5
CA Kumano, Shell hits 3
CL Oyodo, Shell hits 10, Torpedo hits 1, on fire, heavy damage
CL Noshiro, on fire, heavy damage
CL Yahagi, on fire
CL Oi

Allied Ships
PT PT-108
PT PT-124
PT PT-125
PT PT-126
PT PT-130
PT PT-527

--------------------------------------------------------------------------------
Night Time Surface Combat, near Saipan at 63,64

Japanese Ships
BB Haruna, Torpedo hits 1, on fire, heavy damage
CA Tone, Shell hits 16, on fire, heavy damage
CA Takao, on fire, heavy damage
CA Maya, Torpedo hits 2, on fire, heavy damage
CA Chokai, Shell hits 5, on fire, heavy damage
CA Myoko, Shell hits 4
CA Haguro
CA Mogami
CA Suzuya, Shell hits 6
CA Kumano
CL Oyodo, on fire, heavy damage
CL Noshiro, on fire, heavy damage
CL Yahagi, on fire
CL Oi

Allied Ships
PT PT-131
PT PT-132, Shell hits 24, on fire, heavy damage
PT PT-163
PT PT-300
PT PT-312
PT PT-325, Shell hits 25, and is sunk

--------------------------------------------------------------------------------
Night Time Surface Combat, near Saipan at 63,64

Japanese Ships
BB Haruna, on fire, heavy damage
CA Tone, on fire, heavy damage
CA Takao, on fire, heavy damage
CA Maya, on fire, heavy damage
CA Chokai, on fire, heavy damage
CA Myoko
CA Haguro
CA Mogami
CA Suzuya
CA Kumano
CL Oyodo, on fire, heavy damage
CL Noshiro, on fire, heavy damage
CL Yahagi, on fire
CL Oi

Allied Ships
PT PT-133
PT PT-137
PT PT-167
PT PT-342, Shell hits 7, and is sunk
PT PT-362
PT PT-534

--------------------------------------------------------------------------------
Night Time Surface Combat, near Saipan at 63,64

Japanese aircraft
no flights

Japanese aircraft losses
E13A1 Jake: 5 destroyed

Japanese Ships
BB Haruna, Torpedo hits 1, and is sunk
CA Tone, on fire, heavy damage
CA Takao, on fire, heavy damage
CA Maya, on fire, heavy damage
CA Chokai, on fire, heavy damage
CA Myoko, Torpedo hits 1, on fire
CA Haguro
CA Mogami
CA Suzuya
CA Kumano
CL Oyodo, on fire, heavy damage
CL Noshiro, on fire, heavy damage
CL Yahagi, on fire
CL Oi

Allied Ships
PT PT-168, Shell hits 3, and is sunk
PT PT-169
PT PT-170
PT PT-460
PT PT-462
PT PT-545

--------------------------------------------------------------------------------
Night Time Surface Combat, near Saipan at 63,64

Japanese Ships
CA Tone, on fire, heavy damage
CA Takao, Shell hits 2, on fire, heavy damage
CA Maya, Shell hits 8, on fire, heavy damage
CA Chokai, on fire, heavy damage
CA Myoko, on fire
CA Haguro, Shell hits 7
CA Mogami, Torpedo hits 1
CA Suzuya
CA Kumano
CL Oyodo, on fire, heavy damage
CL Noshiro, on fire, heavy damage
CL Yahagi, on fire
CL Oi

Allied Ships
PT PT-235
PT PT-238
PT PT-249
PT PT-305
PT PT-372, Shell hits 8, and is sunk
PT PT-377

--------------------------------------------------------------------------------
Night Time Surface Combat, near Saipan at 63,64

Japanese aircraft
no flights

Japanese aircraft losses
E13A1 Jake: 7 destroyed

Japanese Ships
CA Tone, Torpedo hits 1, and is sunk
CA Takao, on fire, heavy damage
CA Maya, on fire, heavy damage
CA Chokai, Torpedo hits 2, on fire, heavy damage
CA Myoko, on fire
CA Haguro
CA Mogami
CA Suzuya
CA Kumano
CL Oyodo, on fire, heavy damage
CL Noshiro, on fire, heavy damage
CL Yahagi, on fire
CL Oi

Allied Ships
PT PT-310
PT PT-343
PT PT-464
PT PT-483
PT PT-531, Shell hits 3, on fire, heavy damage
PT PT-535

--------------------------------------------------------------------------------
Night Time Surface Combat, near Saipan at 63,64

Japanese aircraft
no flights

Japanese aircraft losses
E13A1 Jake: 4 destroyed
F1M2 Pete: 3 destroyed

Japanese Ships
CA Takao, Shell hits 2, and is sunk
CA Maya, Shell hits 7, Torpedo hits 3, and is sunk
CA Chokai, Shell hits 4, on fire, heavy damage
CA Myoko, Shell hits 6, on fire
CA Haguro, Torpedo hits 1
CA Mogami, Shell hits 4, on fire
CA Suzuya, Shell hits 5, on fire
CA Kumano
CL Oyodo, on fire, heavy damage
CL Noshiro, on fire, heavy damage
CL Yahagi, on fire
CL Oi

Allied Ships
PT PT-248
PT PT-261
PT PT-262
PT PT-306, Shell hits 4, and is sunk
PT PT-471
PT PT-486

--------------------------------------------------------------------------------
Night Time Surface Combat, near Saipan at 63,64

Japanese Ships
CA Chokai, on fire, heavy damage
CA Myoko, on fire
CA Haguro
CA Mogami, on fire
CA Suzuya, on fire
CA Kumano
CL Oyodo, on fire, heavy damage
CL Noshiro, on fire, heavy damage
CL Yahagi, on fire
CL Oi

Allied Ships
PT PT-263, Shell hits 1, and is sunk
PT PT-264
PT PT-321
PT PT-450, Shell hits 2, and is sunk
PT PT-455
PT PT-536

--------------------------------------------------------------------------------
Night Time Surface Combat, near Saipan at 63,64

Japanese Ships
CA Chokai, Torpedo hits 3, on fire, heavy damage
CA Myoko, on fire
CA Haguro, on fire
CA Mogami, on fire
CA Suzuya, on fire
CA Kumano
CL Oyodo, on fire, heavy damage
CL Noshiro, on fire, heavy damage
CL Yahagi, on fire
CL Oi

Allied Ships
PT PT-301
PT PT-315
PT PT-463
PT PT-522
PT PT-524, Shell hits 28, on fire, heavy damage
PT PT-549, Shell hits 4, on fire, heavy damage

--------------------------------------------------------------------------------
Night Time Surface Combat, near Saipan at 63,64

Japanese aircraft
no flights

Japanese aircraft losses
E13A1 Jake: 4 destroyed

Japanese Ships
CA Chokai, and is sunk
CA Myoko, Shell hits 2, on fire
CA Haguro, on fire
CA Mogami, Shell hits 3, on fire
CA Suzuya, Shell hits 3, Torpedo hits 1, on fire
CA Kumano
CL Oyodo, on fire, heavy damage
CL Noshiro, on fire, heavy damage
CL Yahagi, on fire, heavy damage
CL Oi

Allied Ships
PT PT-304, Shell hits 7, on fire, heavy damage
PT PT-311
PT PT-320
PT PT-323, Shell hits 1, and is sunk
PT PT-324
PT PT-361

--------------------------------------------------------------------------------
Night Time Surface Combat, near Saipan at 63,64

Japanese aircraft
no flights

Japanese aircraft losses
F1M2 Pete: 6 destroyed
E13A1 Jake: 2 destroyed

Japanese Ships
CA Myoko, Shell hits 14, Torpedo hits 2, and is sunk
CA Haguro, Shell hits 8, on fire
CA Mogami, Shell hits 6, on fire
CA Suzuya, Shell hits 9, Torpedo hits 1, on fire
CA Kumano, Shell hits 2
CL Oyodo, Shell hits 10, on fire, heavy damage
CL Noshiro, Shell hits 11, Torpedo hits 4, and is sunk
CL Yahagi, Shell hits 4, on fire, heavy damage
CL Oi

Allied Ships
PT PT-322
PT PT-332
PT PT-333, Shell hits 2, on fire
PT PT-341
PT PT-451
PT PT-534, Shell hits 75, and is sunk

--------------------------------------------------------------------------------
Night Time Surface Combat, near Saipan at 63,64

Japanese Ships
CA Haguro, on fire
CA Mogami, Torpedo hits 1, on fire
CA Suzuya, on fire, heavy damage
CA Kumano, Torpedo hits 1, on fire
CL Oyodo, on fire, heavy damage
CL Yahagi, on fire, heavy damage
CL Oi

Allied Ships
PT PT-335, Shell hits 12, on fire, heavy damage
PT PT-360
PT PT-374
PT PT-481
PT PT-482
PT PT-543

--------------------------------------------------------------------------------
Night Time Surface Combat, near Saipan at 63,64

Japanese Ships
CA Haguro, Torpedo hits 1, on fire, heavy damage
CA Mogami, Torpedo hits 1, on fire, heavy damage
CA Suzuya, on fire, heavy damage
CA Kumano, on fire
CL Oyodo, on fire, heavy damage
CL Yahagi, Torpedo hits 1, on fire, heavy damage
CL Oi

Allied Ships
PT PT-340
PT PT-363
PT PT-373
PT PT-452
PT PT-479
PT PT-525

--------------------------------------------------------------------------------
Night Time Surface Combat, near Saipan at 63,64

Japanese aircraft
no flights

Japanese aircraft losses
E13A1 Jake: 4 destroyed

Japanese Ships
CA Haguro, Shell hits 9, on fire, heavy damage
CA Mogami, Shell hits 7, Torpedo hits 2, on fire, heavy damage
CA Suzuya, Shell hits 12, Torpedo hits 3, and is sunk
CA Kumano, Shell hits 3, Torpedo hits 2, on fire, heavy damage
CL Oyodo, on fire, heavy damage
CL Yahagi, Shell hits 9, on fire, heavy damage
CL Oi

Allied Ships
PT PT-461
PT PT-474, Shell hits 6, and is sunk
PT PT-478
PT PT-523
PT PT-526
PT PT-546

--------------------------------------------------------------------------------
Night Time Surface Combat, near Saipan at 63,64

Japanese Ships
CA Haguro, Shell hits 10, on fire, heavy damage
CA Mogami, Shell hits 10, on fire, heavy damage
CA Kumano, Shell hits 8, Torpedo hits 1, on fire, heavy damage
CL Oyodo, Shell hits 14, on fire, heavy damage
CL Yahagi, Shell hits 6, on fire, heavy damage
CL Oi, Shell hits 13, Torpedo hits 2, and is sunk

Allied Ships
PT PT-375
PT PT-383
PT PT-453
PT PT-528
PT PT-529
PT PT-538

--------------------------------------------------------------------------------
Night Time Surface Combat, near Saipan at 63,64

Japanese Ships
CA Haguro, Shell hits 9, on fire, heavy damage
CA Mogami, Shell hits 8, on fire, heavy damage
CA Kumano, Shell hits 6, on fire, heavy damage
CL Oyodo, Shell hits 15, on fire, heavy damage
CL Yahagi, Shell hits 7, on fire, heavy damage

Allied Ships
PT PT-376
PT PT-467
PT PT-472
PT PT-485
PT PT-497
PT PT-532

--------------------------------------------------------------------------------
Night Time Surface Combat, near Saipan at 63,64

Japanese aircraft
no flights

Japanese aircraft losses
F1M2 Pete: 4 destroyed

Japanese Ships
CA Haguro, Torpedo hits 1, on fire, heavy damage
CA Mogami, on fire, heavy damage
CA Kumano, on fire, heavy damage
CL Oyodo, on fire, heavy damage
CL Yahagi, and is sunk

Allied Ships
PT PT-382
PT PT-454
PT PT-465
PT PT-469
PT PT-470
PT PT-542

--------------------------------------------------------------------------------
Night Time Surface Combat, near Saipan at 63,64

Japanese aircraft
no flights

Japanese aircraft losses
E13A1 Jake: 4 destroyed

Japanese Ships
CA Haguro, on fire, heavy damage
CA Mogami, Torpedo hits 2, and is sunk
CA Kumano, Shell hits 16, Torpedo hits 2, on fire, heavy damage
CL Oyodo, Torpedo hits 3, on fire, heavy damage

Allied Ships
PT PT-475
PT PT-484
PT PT-487
PT PT-496
PT PT-537
PT PT-539, Shell hits 1, on fire, heavy damage

--------------------------------------------------------------------------------
Night Time Surface Combat, near Saipan at 63,64

Japanese aircraft
no flights

Japanese aircraft losses
F1M2 Pete: 4 destroyed
E13A1 Jake: 3 destroyed

Japanese Ships
CA Haguro, Shell hits 23, on fire, heavy damage
CA Kumano, and is sunk
CL Oyodo, and is sunk

Allied Ships
PT PT-477
PT PT-480
PT PT-540
PT PT-541
PT PT-547
PT PT-548




2ndACR -> RE: PT Boat = no fun (7/26/2004 8:41:28 PM)

Thats why I plan on PT boats being my main battle fleet. Who needs carriers. I have already faced
them and learned that they rule the waves. Seeing as how any 2 will become the shell magnets while the
rest savage your force.




Grotius -> RE: PT Boat = no fun (7/26/2004 8:48:56 PM)

It does seem that PT boats are overpowered. Does Matrix plan to address this in a patch?




PeteG662 -> RE: PT Boat = no fun (7/26/2004 8:55:06 PM)

Just keep in mind those shell hits are 50 cal and maybe 20mm so not likely very much damage. Torps are in limited supply so they can get a few licks in. Most of what I have seen in the games are 5 inch and below get hits back on PTs but most of the larger caliber don't get many hits. Yes, PTs do have a bit of a punch in the game.




Moquia -> RE: PT Boat = no fun (7/26/2004 9:15:59 PM)

What I see is a gong-ho japanse player getting punished. Ever heard of destroyers?




PeteG662 -> RE: PT Boat = no fun (7/26/2004 9:27:18 PM)

exactly my point




Tanaka -> RE: PT Boat = no fun (7/26/2004 10:02:58 PM)

quote:

ORIGINAL: Moquia

What I see is a gong-ho japanse player getting punished. Ever heard of destroyers?


i get the same type results even when i use destroyers.




Damien Thorn -> RE: PT Boat = no fun (7/26/2004 10:11:24 PM)

I don't think there is anyone, not even the most rabid allied fanboy, who can defend the Uber PT boats in this game. Many suggestions have been made as to what to do about them but something must be done. Until then everyone should adopt the hose rule of NO PT BOATS.

PS. This is not just an allied thing. Japan also has PT boats.




Capt. Harlock -> RE: PT Boat = no fun (7/26/2004 10:21:49 PM)

The things that puzzle me is why there were so many rounds of combat, and why the PT boats never seemed to run out of torpedoes. Something not right there.




Fallschirmjager -> RE: PT Boat = no fun (7/26/2004 10:24:10 PM)

Destroyers make no differnce...they simply get plunked by 20mm and .50 cal fire since they have no armor and then get hit by waves of torpedos.
BB's and CA's have secondary guns that should of gotten lots of hits and CL's with their smaller main batteries and secondaries should have gotten lots of hits.




Moquia -> RE: PT Boat = no fun (7/26/2004 10:39:47 PM)

Ok, I just tried the Saipan scenario, head to head. Made a PT TF sail to Guam and let it refuel. Saved. Then made a surface combat TF without destroyers, reloaded and made one with destroyers. Both times Tanaka was in charge:

AFTER ACTION REPORTS FOR 06/17/44

--------------------------------------------------------------------------------
Night Time Surface Combat, near Guam at 62,66

Japanese Ships
BB Kongo
BB Haruna, Shell hits 5, Torpedo hits 2, on fire, heavy damage
CA Tone
CA Chikuma
CA Takao, Shell hits 1
CA Atago

Allied Ships
PT PT-264, Shell hits 21, on fire, heavy damage
PT PT-307, Shell hits 1, and is sunk
PT PT-309, Shell hits 8, on fire, heavy damage
PT PT-310
PT PT-311
PT PT-312
PT PT-315
PT PT-321
PT PT-323

AFTER ACTION REPORTS FOR 06/17/44

--------------------------------------------------------------------------------
Night Time Surface Combat, near Guam at 62,66

Japanese Ships
BB Kongo
BB Haruna
CA Tone
CA Chikuma
CA Takao
CA Atago
DD Akitsuki
DD Hatsuzuki
DD Wakazuki
DD Shimotsuki
DD Fujinami
DD Kishinami

Allied Ships
PT PT-264, Shell hits 26, heavy damage
PT PT-307, Shell hits 16, on fire, heavy damage
PT PT-309, Shell hits 1
PT PT-310
PT PT-311
PT PT-312, Shell hits 1, on fire, heavy damage
PT PT-315, Shell hits 4, and is sunk
PT PT-321, Shell hits 4, and is sunk
PT PT-323




Mr.Frag -> RE: PT Boat = no fun (7/26/2004 10:55:34 PM)

Care to try during daylight?




Goufy -> RE: PT Boat = no fun (7/26/2004 11:01:24 PM)

interesting.
so the bigger are also the dumber ? they have big guns but don't know how to use their numerous small one to keep at distance the PT Boat even if they don't catch them...

If i want a bombardement group that i don't want to be too near the shore, i don't put DD in it right? so i need to have other Task force to protect it and pray that they will catch the Pt Boat?

But even will a normal Task Force, if a encounter 5 Task Force of PT Boat i will loose time and will have to cancel the mission. I think the PT Boat are described as a first class weapon in this game and you should take them very seriously but it was not the case in the war, just a nuisance and transport tool me thinks.




KHawk -> RE: PT Boat = no fun (7/26/2004 11:08:19 PM)

I counted a 162 PT Boats in just this one battle. If memory serves me correctly that’s between 1/3 to 1/2 of all Boats that served in the Pacific. I think the problem is the ability to mass the boats in one location. Maybe there should be a limit for each base or port.

Just My Thoughts,
KHawk




Moquia -> RE: PT Boat = no fun (7/26/2004 11:23:06 PM)

Same setup dayattack:

AFTER ACTION REPORTS FOR 06/17/44

--------------------------------------------------------------------------------
Day Time Surface Combat, near Guam at 62,66

Japanese Ships
BB Kongo
BB Haruna
CA Tone
CA Chikuma, Torpedo hits 1
CA Takao
CA Atago

Allied Ships
PT PT-264, Shell hits 1, and is sunk
PT PT-307
PT PT-309
PT PT-310
PT PT-311
PT PT-312
PT PT-315
PT PT-321
PT PT-323

AFTER ACTION REPORTS FOR 06/17/44

--------------------------------------------------------------------------------
Day Time Surface Combat, near Guam at 62,66

Japanese Ships
BB Kongo
BB Haruna
CA Tone
CA Chikuma
CA Takao, Torpedo hits 1, on fire
CA Atago
DD Akitsuki
DD Hatsuzuki
DD Wakazuki
DD Shimotsuki
DD Tamanami
DD Fujinami

Allied Ships
PT PT-264, Shell hits 3, and is sunk
PT PT-307
PT PT-309, Shell hits 3, and is sunk
PT PT-310, Shell hits 5, and is sunk
PT PT-311, Shell hits 1, on fire, heavy damage
PT PT-312
PT PT-315, Shell hits 1
PT PT-321
PT PT-323




Mr.Frag -> RE: PT Boat = no fun (7/26/2004 11:42:23 PM)

Remove the BB/CA's and just use the smaller ships to cut the kill range. ie: Try some DD only during daylight.




Damien Thorn -> RE: PT Boat = no fun (7/27/2004 12:28:04 AM)

quote:

ORIGINAL: Mr.Frag

Remove the BB/CA's and just use the smaller ships to cut the kill range. ie: Try some DD only during daylight.


Yeah, and make sure they are traveling at exactly 23.75 knts, heading East or South ONLY and make sure all the ships have lots of ice cream on board. [8|] Come on, how many hoops should someone have to jump through to try and save themselves from the uber-PT boats.




Moquia -> RE: PT Boat = no fun (7/27/2004 12:35:06 AM)

quote:

ORIGINAL: Mr.Frag

Remove the BB/CA's and just use the smaller ships to cut the kill range. ie: Try some DD only during daylight.


Oh Mr Frag, your wish is my command: Again Tanaka is flying the flag.

AFTER ACTION REPORTS FOR 06/17/44

--------------------------------------------------------------------------------
Night Time Surface Combat, near Guam at 62,66

Japanese Ships
DD Akitsuki
DD Hatsuzuki
DD Wakazuki
DD Shimotsuki

Allied Ships
PT PT-264, Shell hits 7, and is sunk
PT PT-307
PT PT-309
PT PT-310
PT PT-311
PT PT-312, Shell hits 9, and is sunk
PT PT-315
PT PT-321, Shell hits 36, on fire, heavy damage
PT PT-323

AFTER ACTION REPORTS FOR 06/17/44

--------------------------------------------------------------------------------
Day Time Surface Combat, near Guam at 62,66

Japanese Ships
DD Akitsuki
DD Hatsuzuki
DD Wakazuki
DD Shimotsuki

Allied Ships
PT PT-264, Shell hits 6, and is sunk
PT PT-307, Shell hits 4, and is sunk
PT PT-309
PT PT-310, Shell hits 4, and is sunk
PT PT-311
PT PT-312, Shell hits 2, on fire, heavy damage
PT PT-315
PT PT-321, Shell hits 1
PT PT-323

My point is: Yes you can be gamey using the PT boats in a game, but I don't think they are way overpowered.

EDIT: Maybe my new sig:

[image]local://upfiles/12935/Vt580010968.jpg[/image]




Mr.Frag -> RE: PT Boat = no fun (7/27/2004 12:36:25 AM)

quote:

ORIGINAL: Damien Thorn

quote:

ORIGINAL: Mr.Frag

Remove the BB/CA's and just use the smaller ships to cut the kill range. ie: Try some DD only during daylight.


Yeah, and make sure they are traveling at exactly 23.75 knts, heading East or South ONLY and make sure all the ships have lots of ice cream on board. [8|] Come on, how many hoops should someone have to jump through to try and save themselves from the uber-PT boats.


Jeeze! Who's saying anything ... I'm simply asking someone to post variations of the first posted results so I can spend my time testing other stuff. If you want to cop an attitude ... go find someone else to do all your bloody testing. I've had enough crap from people today.




Bradley7735 -> RE: PT Boat = no fun (7/27/2004 1:07:11 AM)

Hi Frag,

I hope you know that 99% of the people on this forum really appreciate what you've done for us (and all the other Matrix people, testers, spooky, etc). I bet if you had been away from your computer as long as Mogami, there'd be just as many concerned posts for you.

I think Damien thought you were suggesting a work around to the problem, not requesting help on the testing. I agree with both of you. There should be some tests done to see if there is a problem (it does look like it, and I'm an allied fan club), and we should hope for a non-house rules work around.

Please keep up the good work.




SunDevil_MatrixForum -> RE: PT Boat = no fun (7/27/2004 3:23:31 AM)

Didn't it say in another main forum post that the patch is being tested right now? So would anyone rather have Mr. Frag test the PT boat problem which was brought up two weeks ago in the main forum, where in the daylight PT boats got Pwned, or have Mr. Frag test the patch that is coming out? I think if people are going to bring up something that they wanted looked at, at less be willing to test another point of view without getting an attitude. Just my .02 cents

P.S. Damien Thorn, if you go look in your profile and then go through your last 100 posts that Mr. Frag has answered your questions so I do not understand your last post.




Tankerace -> RE: PT Boat = no fun (7/27/2004 3:44:30 AM)

As for the big ships not hitting the PT boats, remember this. On the Big Japanese BBs, there secondary guns (5.5 and 6.1" guns) were only in turrets on the Yamatos. The rest were in casemates, and thus had no director control. Thus, hits on fast moving PT boats are not likely. Now on smaller ships (destroyers) hits are more likely, as all guns have director control. Plus, when you factor in movement and maneuvering rates, night time combat, etc, the PT Boats come into their element. And if one gets hit and burns, the others are going to fire on what they can see, not what they can't.

During daylight, however, the PT boats, if not hit, should at least retreat. I don't think any commander of an 80 foot plywood boat is gonna charge in on the guns of a whole Japanese TF in broad daylight.

FWIW, in my own experience as an Allied player, my PT boats aren't that effective. I had a setup of 6 PTs against a lone AP, and only 1 torp hit was scored, and the AP withdrew. And the PTs had expended 90% of all their torps. It would seem to me the results are fairly random, one player has normal PTs, another uber PTs.

Just what I seem to observe.




Damien Thorn -> RE: PT Boat = no fun (7/27/2004 3:59:34 AM)

quote:

ORIGINAL: Mr.Frag
Jeeze! Who's saying anything ... I'm simply asking someone to post variations of the first posted results so I can spend my time testing other stuff. If you want to cop an attitude ... go find someone else to do all your bloody testing. I've had enough crap from people today.


Sorry. I misunderstood. I thought you were telling him your strategy for a workaround and not taking his concern over the PT boats seriously. I am glad I was mistaken.




Wilhammer -> RE: PT Boat = no fun (7/27/2004 4:54:55 AM)

I always have thought PT boats should be treated like planes as well - they are operational much the same.

Relativley short ranged, lightweight pleasure craft with guns and torpedoes, about as rugged as say a P-40.

That being the case, one would like to see flotillas of PT boats with operational damage much like aircraft squadrons, and a range limit, like aircraft.

One flaw of PTs in the game, and one could think the code could be made to stop it, is they have unlimited range - if you hop skip them down a chain of rcurring TFs, you could have them sail on their puny hulls from one end of the Pacific to the other.

Which, was not the case, at least for American PTs. Those things came either combat loaded (like a ready aircraft for the Army on a carrier) or boxed (as a crated A/C on an AK).

They are not Ships - they are boats - and they should be modeled much like aircraft for the reasons I offer above.


Perhaps a good fix for them is to subject them to very high operational damage rates, on par to the rates we see on A/C. Make it a worse rate if those things are just bobbing themselves back to port.




Caltone -> RE: PT Boat = no fun (7/27/2004 5:18:34 AM)

quote:

ORIGINAL: KHawk

I counted a 162 PT Boats in just this one battle. If memory serves me correctly that’s between 1/3 to 1/2 of all Boats that served in the Pacific. I think the problem is the ability to mass the boats in one location. Maybe there should be a limit for each base or port.

Just My Thoughts,
KHawk



Holy Smokes! [X(][X(][X(][X(]

That's a bit much huh?




gunnergoz -> RE: PT Boat = no fun (7/27/2004 8:09:11 AM)

In my experience, PT can mean "Pretty Traumatizing" to your opponents. I use squadrons of 6 boats and when they connect, they usually get in 1-2 torp hits and a bunch of smaller gun hits. Usually, they also get at least one of their number creamed. Sounds pretty realisitic to me. But I don't target surface combatants with them, only AK's & escort vessels.

They are fast, small and agile and make very difficult targets until they are locked in on their runs. But they can be very difficult launch platforms, which also means that their accuracy sucks.




Goufy -> RE: PT Boat = no fun (7/27/2004 10:15:46 AM)

I have no problem with the result of one encounter with PT Boat TF.

But if a TF at night, even with DD, encounters 4 or 5 PT Boat TF of 5 in a row, and that can be easily done, then it can have surprise half the time and put 1 or 2 torpedo each time on a BB or CA. That will be 4 to 5 torpedo total, enough for the BB or CA to be a easy target in daylight.

Can you do your test with more than one encounter: let them meet three or four TF of PT boat the same night.

To prevent this gamey tactic, i would like to have the attacks after the first one less probable, so player will spread their torpedo boat all over their base and not in one place.




Damien Thorn -> RE: PT Boat = no fun (7/27/2004 4:24:03 PM)

There is also the stupid rule that PT boats won't be attacked unless you set your bombers to 100 feet. The problem is that if your bombers go after anything else with that height setting they will get creamed by flak. The manual says that fighter-bombers are exempt from this targeting restriction but that only adds insult to injury since Japan doesn't even have any FB until much later in the game.

I'd like my bombers to target PT boats if there are no other naval targets in the area. Those things are battleship killers and deserve to get targeted like any other threat.




esteban -> RE: PT Boat = no fun (7/27/2004 5:11:04 PM)

The problem is that PT boats should not be able to move away from coastlines. As it is right now, PT boats can sail across the North Pacific and raid shipping in Tokyo Bay, if that is what you want. You should be able to bring them on an invasion like the Marianas, but crated as cargo. Then if you have a base or a PT tender, you can uncrate them and rebuild the squadron.

But this bit where people use them as oceangoing escorts is ahistorical and more than a bit much.

I also agree with the bit about letting all aircraft dive down to hit PT boats, like fighter bombers do. Requiring other aircraft to be set to 100 feet altitude creates big flak losses against anything other than a PT boat.




Moquia -> RE: PT Boat = no fun (7/27/2004 8:05:18 PM)

quote:

ORIGINAL: Goufy

I have no problem with the result of one encounter with PT Boat TF.

But if a TF at night, even with DD, encounters 4 or 5 PT Boat TF of 5 in a row, and that can be easily done, then it can have surprise half the time and put 1 or 2 torpedo each time on a BB or CA. That will be 4 to 5 torpedo total, enough for the BB or CA to be a easy target in daylight.



Here is a night attack with 3 PT boat task forces:

AFTER ACTION REPORTS FOR 06/20/44

--------------------------------------------------------------------------------
Night Time Surface Combat, near Guam at 62,66

Japanese Ships
BB Kongo
BB Haruna
CA Tone
CA Chikuma
CA Takao
CA Atago
DD Akitsuki
DD Hatsuzuki
DD Wakazuki
DD Shimotsuki
DD Tamanami
DD Fujinami

Allied Ships
PT PT-126
PT PT-128
PT PT-129, Shell hits 1, and is sunk
PT PT-130
PT PT-131, Shell hits 13, and is sunk
PT PT-132
PT PT-133
PT PT-134

--------------------------------------------------------------------------------
Night Time Surface Combat, near Guam at 62,66

Japanese Ships
BB Kongo
BB Haruna
CA Tone, Shell hits 1
CA Chikuma, Shell hits 3
CA Takao
CA Atago
DD Akitsuki
DD Hatsuzuki
DD Wakazuki
DD Shimotsuki
DD Tamanami
DD Fujinami

Allied Ships
PT PT-138, Shell hits 10, on fire, heavy damage
PT PT-163, Shell hits 29, on fire, heavy damage
PT PT-167, Shell hits 1, on fire, heavy damage
PT PT-168
PT PT-169
PT PT-170, Shell hits 5, on fire, heavy damage
PT PT-235, Shell hits 7, on fire, heavy damage
PT PT-236

--------------------------------------------------------------------------------
Night Time Surface Combat, near Guam at 62,66

Japanese Ships
BB Kongo
BB Haruna, Shell hits 2
CA Tone, Torpedo hits 1, on fire
CA Chikuma
CA Takao
CA Atago
DD Akitsuki
DD Hatsuzuki
DD Wakazuki
DD Shimotsuki
DD Tamanami
DD Fujinami

Allied Ships
PT PT-237
PT PT-238, Shell hits 4, heavy damage
PT PT-248
PT PT-249
PT PT-250, Shell hits 8, and is sunk
PT PT-261, Shell hits 26, heavy damage
PT PT-262
PT PT-263, Shell hits 6, on fire, heavy damage

I agree that the PT boats should be attacked by airplanes, even though they are hard to spot. A house rule should take care of the rest IMO.




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