Tenzan -> RE: PT Boat = no fun (7/30/2004 4:50:26 AM)
|
quote:
Tenzan, I'm all for some restrictions in numbers per base if it can be done. Also any sane allied player would agree to a house rule on pt boats per base, maybe 10 or so. I just don't see it happening..It'd be too much work to go back and code in restrictions in terms of port allowance and TF allowance for one particular ship class..I think it's just one of those issues that the developers never intended to happen, i.e: they assume we play rationally, and won't create a twenty 100PT boat TF's and go on a headhunt.. One workaround I could see is some sort 'wolfpack' penalty-like the one that applies to subs and (US)carrier task forces..For example, any TF that includes more than 20 PT boats gets an attack penalty...but, this would do nothing to stop the numbers exploit of packing a portload's worth into an important base as invasion insurance.. But..the most sensible (and seemingly easy to do) option is give the targets a fighting chance by (funny how I still end up at my original complaint...) increasing the opening round range to target even to the open water range of 5000m (currently 3000m in coastal hexes)..there's a HUGE difference even there, but..in the coast hexes, going from 3000m to 2000m ..Torpedoes are going to have a hard time missing at that range...And in the end..that's what this is all about...Torpedoes, not PT boats...I think it'd be a good comprimise to counter PT boat piling...remove the exploit, no one will bother with doing it.
|
|
|
|