(Full Version)

All Forums >> [Current Games From Matrix.] >> [World War II] >> Steel Panthers World At War & Mega Campaigns



Message


rbrunsman -> (5/23/2003 2:03:29 AM)

Good to know that. I had read you could safely pass through but hadn't tried it yet. Now I won't even attempt it.

Do Flails and Blade tanks get a free pass through mines or do they blow up with the same chance as everything else?

Thanks.




Procrustes -> (5/23/2003 4:09:55 AM)

[QUOTE]Originally posted by rbrunsman
[B]Do Flails and Blade tanks get a free pass through mines or do they blow up with the same chance as everything else?

Thanks. [/B][/QUOTE]

My experience has been that they can blow up like everything else.

One question, though..... It's been a while, but I thought I had found that engineers will actually clear mines from more than one hex - it seemed like it was the hexes in their field of view. So if there were mines in hexes 1 & 2, you can point your engineer kinda between them and the unit will take out mines in both hexes. Was this just a dream, or has anyone else found the same?




Martin Sabre -> (5/23/2003 6:56:28 AM)

[QUOTE]Originally posted by Procrustes
[B]My experience has been that they can blow up like everything else.

One question, though..... It's been a while, but I thought I had found that engineers will actually clear mines from more than one hex - it seemed like it was the hexes in their field of view. So if there were mines in hexes 1 & 2, you can point your engineer kinda between them and the unit will take out mines in both hexes. Was this just a dream, or has anyone else found the same? [/B][/QUOTE]

I think I have come across that a few times in the past with engineers. I'm mucking around with an Assault scenario right now, I'll see if I can recreate it again.




Wolfleader -> (5/23/2003 7:30:16 AM)

The mine clearing tanks work the same as engineers, you move them to a hex in front of a minefield and let them do their work only mine clearing tanks are much better protected from small arms fire of hunkered down infantry who may be watching over the minefield than an engineer squad.

Not sure if they clear mines faster than engineer squads though.




rbrunsman -> (5/23/2003 12:19:29 PM)

Is it just me, or are the mineclearers and minelayers very slow. In a whole game if I set about laying mines, I'll only have about 6 put down if I'm lucky (and that's for a unit rarely shot at). And for mineclearing, it really isn't worth the effort in a <25 turn game.:confused:




Charles2222 -> (5/23/2003 7:18:36 PM)

rbrunsman:
quote:

Is it just me, or are the mineclearers and minelayers very slow. In a whole game if I set about laying mines, I'll only have about 6 put down if I'm lucky (and that's for a unit rarely shot at). And for mineclearing, it really isn't worth the effort in a <25 turn game.


I didn't know there was such a thing as minelayers, unless, that is, you're referring to the engineer foot units doing that. My experience with mostly GE troops is that engineers have never exceeded producing 10 in one battle, however, that's not a true indicator, because I often will switch the hex being mined once I've got the first hex up to 2-3 mines. As well, I have the other obscuring general flow of combat fact in which if an engineer hadn't run into opposition within 15-25 turns, I've very likely moved them to another position. For the most part it's probably safe to assume that with engineers with a ranking of 70 or so, you're pretty fortunate to get 10 mines in 20 turns. In the case of playing with poor rated troops, the laying of mines is debateably more of a hinderance to the inevitable counterattack, than to the benefit of stopping the attack in the first place.




Page: <<   < prev  1 [2]

Valid CSS!




Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI
0.65625