Tankerace -> RE: War Plan Orange mod - question for you guys, the players (8/3/2004 6:28:11 AM)
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Well, a 1936 setting would probably be an easier startting frame, but to truly realise what Plan Orange was designed for (i.e., carriers are scouts, and the battle line is the dreadnoughts), a 1920's era would simulate this better. As for scouting, again you would have to rely on what naval planners envisaged at the time, i.e. your subs will find the units, then they hit the land bases, and then you retaliate. Its kind of a a punch, counter punch sort of thing. Your subs and carriers would be your eyes, and your battleships the fist. What could be done is we have both options, the first two scenarios (my idea) representing what naval designers originally planned and anticipated, while two other scenarios (your idea) would allow the player to still react following plan orange, but work a limited carrier play into it. This would be more of a stock scenario, with earlier options to it. As far as upgrade paths, there were only one set of major upgrades per side, really. In 1928-1932 the US reconstructed all of it dreadnoughts built prior to the Tennessee class, giving all but the New Mexicos and Wyomings Tripod masts, and converting the Wyoming and Utah into target ships. Around the same period, the surviving Japanese dreadnoughts were rebuilt, with Pagoda masts instead of tripods, and rebuilding the Kongos into fast battleships, while demilitarizing the Hiei into a target ship (she was later remilitarized). For a more realistic, and probably easier, approach, a 1936 start would be better. But, to capture War Plan Orange the way it was intended (a possible Pacific War right on the Heels of WWI), a 1920's start would be the better choice. However, you must also realize that a 1936 start, while being more historical, would only yield a few more carriers to each side, while drastically reducing how many battleships and dreadnoughts are available. I propose this. A 1920's era would follow the spirit of Plan Orange better, yet be more ahistorical to WW2, whereas a 1930's era would be more historical, but really, in effect, give each side fewer carriers and not change the spirit of the game that much. Perhaps, we could do this. The 1920's mod would be the larger, more radically changed mod. Why don't you do a smaller mod covering a 1930's setup, and I'll do my massive 1920's setup, and that way we can cover both possibilities. That way, players can get a feel for both sides, and in a way learn just how prepared/unprepared for WW2 when it finally came.
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