Jeff_Ewing -> (2/20/2002 4:01:00 AM)
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quote:
Originally posted by ubertechie: From the lack of further reports - am i too assume that the tommies have crushed al of your efforts to invade my comrades - or are you all stuck in the midst of some struggle in the fields of kent ?
I d/l'd the new version from the link above, and replayed Hythe and Hythe again. To my disgust, I must've made a mistake with the files, because I found the road-blocked-by-hedge problem at Lympne (as a courtesty to us Yanks, how do you pronounce this name? Limp-knee? Lime-pnuh?). In the event, I knocked the hedges down with HTs and the sIGs. This gave me an idea which payed off: blow thru the Manor house wall, and infiltrate my motorcycle troops past a roadblock. DV on this scenario.
Just finished Adlington. A nightmare: way too much area to cover. I had to move several short convoys of trucks around, and they got shot up pretty bad. Furthermore, the area is sown with mines! I managed a DV, but it was an ugly one. Now, don't get me wrong, UT, I enjoyed this and it was challenging, but at several points I found myself considering the ultimate "gamey" move: scooting a truck around to draw fire. I wonder if this scenario should be longer (it's already 28 turns), or if the Germans should be given some scouting capability; either scout infantry, bicycle infantry, or Kubelwagen/Kefftenkrad scouts.
On to Ashford, with a truly frightening # of Stuka strike missions!
Jeff
PS: played Lympne with the latest 7.1 beta, crashed a PzKw IV into a house by accident, and it didn't immobilize!
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