shawn118aw -> RE: WitP Wish List (7/13/2005 5:56:33 AM)
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First off, I love this game. But if you can, please consider the following for other modifications VIEW INTELLIGENCE REPORTS AIRCRAFT LOSSES Add a column that defines unit nationalities (US, GB, Dutch, ect) and all the ability to look at only those countries aircraft losses AIRCRAFT REPLACEMENTS Add a column that defines a unit’s nationality (US, GB, Dutch, ect) TOP PILOTS LIST Add Nationality Add those that are KIA and Missing SHIP SUNK Add Nationality Add a counter that totals (like the # of ships in port) SHIPS AVAILABLE Add Nationality GUNS UNIT REINFORCEMENTS Add Nationality NEW REPORT BUTTON (a Commanders Executive report) This is like a new paper that only has information about the previous days events, to include Losses (by Nationality) for Land unit losses #, ship sunk (type and name and where) and air losses by type and total # Bases lost or captured New ship arrivals (Nationality, type and location) Estimated Enemy losses (land, ship, air) LAND BASED AIR TAB Add nationality NAVAL AIR UNITS TAB Add Nationality OPS REPORT TAB Section data off by control zones SIG INTELLIGENCE REPORT Section data off by control zones WEATHER REPORT TAB Add a Forecast for the next day in YELLOW print under the White type for today PORTS and Ship repairs Add a “SHIP UNDER REPAIR” button to each ship data card and would allow the play to control what ship get repaired in the players priority and show estimated time to complete repairs. SHIP DATA Cards Next to the Endurance # add a % of Fuel Remaining LAND UNIT DATA Cards Add a % of strength next to the (Current unit#/total unit #) A 100% units has all unit assigned A unit that show a (85/100) is 85% SUB OPS Allow the player to set a Bingo for total damage level ALL DATA screens Add a Nationality and allow a sort and count to each AIR UNIT DATA Cards Under the PILOTS button Include all pilots that have been assigned to that squadron including the ones KIA or Missing and their mission data AIR UNIT DATA Cards Add a new target button that targets attacks on only Costal Defensives COSTAL DEFENSIVES Combat operations 1. Only allow CD Guns, Field Guns, and (H) larger than that 70 mm (no Mortars or AT) 2. CD units attack at full strength against ship at sea 3. Other units attack at ˝ strength against ship at sea 4. Once a beachhead is established, all losses are take from the CD units first 5. CD units cannot used there attack values in normal ground combat (only for targets at sea) 6. Other units can only use there attack values against EITHER ground force on land at full strength or ship at sea at half strength, both not both. ALL UNITS Add a HQ assigned button below the Command button BE able to cross lines of Nationality (any one can report to any one) For Air units it would be assigned to Air Force HQ unit For Land units, a Corp HQ or Army HQ For Ship, they are assigned to a Fleet HQ This will be used to establish a chine of command for supplies and replacements REPLACEMENTS When requested by a unit the replacements show up at the units HQ targeted fro that unit, or if no HQ is available then the units home base (i.e. San Fran for the US) The replacement force must be transported by the player to the requesting unit NAVAL UNITS TAB / TASK FORCE Add a pull down note pad that the play can to type in instruction or notes for that TF or ship, (i.e.…go to Pearl and load the 25ID, move to Midway). Only about 80 characters TF MISSION COMPLETE Notify the play when a TF is mission complete and awaiting new orders, this can be a new Tab AUTO CONVOY SYSTEM Allow the player to set up new hubs locations for distribution for supplies and fuel. If I want Pearl Harbor a Hub or Guam, Why not?
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