RE: WitP Wish List (Full Version)

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shawn118aw -> RE: WitP Wish List (7/14/2005 3:26:49 AM)

More Suggestion not listed above:

US BOMBERS NEW ATTACK TAB
Allow US Bombers to make fire bombing / incendiary attacks, the game would auto set low altitudes and cause more fire damage and effect all city targets.

AIRCRAFT TARGET SELECTION
Allow aircraft (both land and carrier types) to target spotted-specific enemy task forces by number, not just at random.

SUB OPERATIONS
Keep a running total of the # of ships, types, and tonnage a sub is credited for sinking.
Do the same for Surface ships and Carriers.

NAVAL SURFACE COMBAT OPTION
Allow each player after the first round of Surface Combat to either select RETREAT or PURSUE for their Task Force, then let the computer reslove it it happens (based on ship speed, weather, day, night, ect). I am so tired of having 1 or 2 Jap AK’s or Tankers run a way from 15 to 20 US Destroyers with little of no damage done.

NAVY TASK FORCES AND SUB OPERATIONS
Include an ETA (day of arrival) when a TF or sub is ordered to go to a location

PRINT OPTION
Include a print option in the game so you can print task force list or unit at a base, or base and supplies status, ect. I get so tired of coping all this stuff down turn after turn.

LAND UNIT LOAD VALUE NUMBERS
Add an estimate number for (example the Allies) –how many 7,000 tons AK it would take and 6,000 AP, and 1,000 LST. I cannot seem to ever GUESS the right number of ships to try and load a unit no matter what the load number says, I always leave someone behind.
Also the same for Cargo aircraft dropping Paratroops (how about a estimate per squadron)

COMBAT LOSSES DETAILS
With aircraft you can see how many of each type aircraft that have been shot down, with ships you can see the name and type of ship sunk, but with land units it’s a point total. Break down and display the Land unit’s losses by numbers (Troops, Vech, Guns…and by Nationality, US, GB, Dutch, China, ect)

SUPPLY LOADING AT BASES
Allow the same load rates of supplies for ships as ports do for refueling. You can suck a base dry of fuel in one turn, but it takes WEEKS to get all the supplies off it. It should be up to the play to manage supplies for a base, not the game.





tigercub -> RE: WitP Wish List (7/16/2005 11:45:09 AM)

its a game looking for a winner! not a US march to Tokyo.




tigercub -> RE: WitP Wish List (7/16/2005 11:59:35 AM)

please just fix when you pick land units that they dont leave parts of unit behind most of time! this was said to be fixed also land units that get stuck and dont move till you redo the order.




Cutman -> RE: WitP Wish List (7/18/2005 12:35:34 AM)

First of all I love this game and I want to thank Kid for opening this up. There are some great ideas on this thread.

The maintenance of all LCUs/ and aircraft are way too high. It should be an exception to have 100 percent equipment or aircraft and not the normal like it is now. It should be increased to better reflect the actual enviorment that was out there. Not having this is contributing to the large number of aircraft that did not fly historically.


Cutman




harrer -> RE: WitP Wish List (7/18/2005 10:21:18 AM)

quote:

ORIGINAL: shawn118aw

PRINT OPTION
Include a print option in the game so you can print task force list or unit at a base, or base and supplies status, ect. I get so tired of coping all this stuff down turn after turn.




There is an option on your keyboard : printscreen ! [:D][:D]

Harrer [;)]




Hoplosternum -> RE: WitP Wish List (7/18/2005 2:19:33 PM)


quote:

ORIGINAL: Feinder

Ability to turn OFF production of Oil and Resources (like the repair toggles).

This would compel Japan to actually capture the SRA as historically necessary, since the Dutch won't be neatly stacking the oil for them.

-F-


Just allowing Resources and Oil to be affected by Spoilage would reduce the problem. I think a complete switch off would harm the Japanese too much if Palembang et al get badly damaged in the initial assault. And the amount of damage seems really random.




Hoplosternum -> RE: WitP Wish List (7/18/2005 2:25:50 PM)

And as this is actually a wish list I'll add another [:)]

In 1.6 you put on a handy button which updadted the devices / OOB changes? Any chance of adding a second button to toggle on/off User defined Upgrades? Please [:)] Pretty please [&o]




Terminus -> RE: WitP Wish List (7/18/2005 2:43:30 PM)

Erm... That's in the Game Options menu...




timtom -> RE: WitP Wish List (7/18/2005 6:02:42 PM)

Something, anything, to take account of the effect of the monsoon on operations in Burma. Just copying the Cold Zone effect would be better than nought.




witpqs -> RE: WitP Wish List (7/18/2005 10:54:29 PM)

quote:

ORIGINAL: timtom

Something, anything, to take account of the effect of the monsoon on operations in Burma. Just copying the Cold Zone effect would be better than nought.

I think the weather is different during that season, and movement cross-contry and over trails does seem to slow down during rain. It seems like combat (attacks) are also adversely affected. I can't swear to these things, but that's what it seems like from my games.




tigercub -> RE: WitP Wish List (7/20/2005 4:55:13 AM)


quote:

ORIGINAL: Cutman

First of all I love this game and I want to thank Kid for opening this up. There are some great ideas on this thread.

The maintenance of all LCUs/ and aircraft are way too high. It should be an exception to have 100 percent equipment or aircraft and not the normal like it is now. It should be increased to better reflect the actual enviorment that was out there. Not having this is contributing to the large number of aircraft that did not fly historically.


Cutman

the japs dont have this problem!




django -> RE: WitP Wish List (7/25/2005 1:41:18 PM)

If transfering Planes to another base there should only those bases listed which can take these plane. Example: it shouldn't be possible to transfer a Betty to a base with airfield of 1. The list of possible target bases will be smaller.




Widell -> RE: WitP Wish List (7/26/2005 12:06:17 PM)

Having seen the great AAR The Italian Job discussion about 50,000 men fighting on Nanumea:
[image]http://www.matrixgames.com/forums/upfiles/8484/E540AE26EF9B4969A2A9C1FEEDB0B4B5.jpg[/image]

I would like to throw in a proposal/wish/whatever to add a "density" factor in. This would mean that if there are loads and loads of troops on a place where you have few, or no, places to go, loss ratios go up significantly (Not PoW's of course, but K/MIA's and wounded)

I´m also aware this would likely require some significant recoding of the combat resolution engine, so it may be too far fetched, but hey, it´s a wish list isn´t it [:)]

/Robert

PS Being a newbie here, this may even already be factored in? What do I know... DS




michaelm75au -> RE: WitP Wish List (7/26/2005 5:22:25 PM)

But you may be transferring the group to a more distant base and need to hop to a smaller field first.

Michael

quote:

ORIGINAL: django

If transfering Planes to another base there should only those bases listed which can take these plane. Example: it shouldn't be possible to transfer a Betty to a base with airfield of 1. The list of possible target bases will be smaller.





django -> RE: WitP Wish List (7/26/2005 6:33:25 PM)

michaelm

ok.. right.... but if the airfield which you will use for the stopover has a size of 1 its furthermore not realistic to land Betty's on this base. They only can start and land on airfield with minimum 4. Otherwise the landing strip will be too short. A stopover would be so impossible.
So... if there is no big airfield for a stopover the player should be forced to shipping them with AK's OR he waits until the little airfield is developed to airfield size 4.
I think it would be more realistic.




LargeSlowTarget -> RE: WitP Wish List (7/26/2005 9:46:15 PM)

quote:

ORIGINAL: Widell
I would like to throw in a proposal/wish/whatever to add a "density" factor in.


Stacking limits for LCUs, air groups, ships in ports, fuel and supply etc. are high on my wish list, too.




51st Highland Div -> RE: WitP Wish List (7/29/2005 2:22:44 PM)

I would love it if you could set where to save games to..especially helpful if you have multiple PBEMs running..in fact anything that helps this would be good..[:)]




Sharkosaurus rex -> RE: WitP Wish List (7/29/2005 2:40:15 PM)

You can make more directories inside the save game directory- one for each game. Once the turn is done hold down the Ctrl key and key on the icons and move them to the directory. You can save all your turns on different slots in the new directory and if a corruption happens you have somethig to go back to. I normally save on the slot of that day's date. And do another save during the turn on bigger number in case I have to go back in the archives.




Don Bowen -> Retreat of Immobile Units (7/31/2005 2:11:45 AM)

When units that contain immobile devices (9999 load cost - CD guns, etc) are forced to retreat, please consider destroying all immobile devices in the unit.

This would simulate abandoning the fixed fortifications and would leave the remaining unit mobile (any infantry, field guns, etc).





marky -> RE: Database (8/5/2005 1:44:50 AM)

dont know if its been mentioned but...

1. tracking of sub and and unit kills-

this would track how many ships a unit has sunk, particularly with subs, so u know which boats to deploy if u wanna catch carriers[sm=00000622.gif]

2. auto forming of sub TFs-

no i dont mean auto sub ops[:'(]

i mean creating a button wher u can have the port put disbanded subs into single sub TFs

this would save quite a bit of time[:'(]




marky -> RE: Database (8/7/2005 9:09:27 AM)

1. optional inclusion of CVEs and DVLs and perhaps CVs? in ASW task forces

it was done in the battle of the atlantic so why not?[:'(]




marky -> RE: Database (8/10/2005 8:28:26 AM)

1. ship loss counter


this would count the number of ships of a type that have been sunk

for example-

Fletcher class DD- 12 sunk
Yorktown class carrier- 1 sunk

or

UsnCVs sunk = 2
RN carriers sunk-1
IJN carriers sunk= 8
ijn subs sunk - 34






AmiralLaurent -> RE: Database (8/11/2005 11:22:10 PM)

Adding mud to the game. Hexes were rain poured for days will get more and more muddy and units and supplies will be slowed down while earth airfields will be closed, even if the sun is shining. Should be especially the case in Burma and the mooson zone.

Same thing for snow in cold zone. Sometimes you just cannot advance when 1m of fresh snow falls.

I would like also window to pop up if you do something really weird. Like sending your CVs to some hexes of an enemy base and leave all fighters at training 0%. So a message will appear (with a picture of a young lieutenant "Admiral, shouldn't we add some CAP?"). We know that the AI is calculating an air balance number for each hex. If the air balance is too bad in the CV (or BB) destination the message will appear. And then the player will have the choice to add some CAP, cancel the move or continue.

I would also like to see the target selection for fighters being reset to nothing if the set target is more than aircraft range + 2 * max speed of the CV. So they will continue to escort bombers 4000 miles away rather than waiting to return to PH to fly again.
Another suggestion is that when the AI is calculating the raid, it will check fighter units and all fighter units that have a target that is outside their range (either maximum or set by the player) will have the target cancelled so they fly to another place.

A minor change: when an air unit updates, the max range should be set to the max range of the new plane. I'm tired to see Zeroes with max range 4 because they used Claudes before....







51st Highland Div -> RE: Database (8/13/2005 12:42:39 AM)

Pity u cant add an auto convoy base like Sydney to Karachi and San Francisco..handier sending auto convoys out from there to the South Pacific.All u would need to do is send uber convoys with supplies to Sydney under manual control...oh well just an idea [:D]




marky -> RE: WitP Wish List (8/16/2005 12:36:30 AM)

1.Extra back up folder for backing up files


im sure im not the only 1 thats ever acidentally saved over a game file that we wanted to keep

so i think ther should be a backup folder in the save folder wher the save files will be saved as a backup in case sumthing happens or the main file is accidentally saved over




51st Highland Div -> RE: WitP Wish List (8/18/2005 12:59:00 PM)

If i need a backup copy of a file i usually have a copy of a PBEM in my Outlook Express sent files if i need to go back..[:D]




niceguy2005 -> RE: WitP Wish List (8/18/2005 11:34:33 PM)

I don't know if this is the right forum, but I have an idea that would really improve the game and add incredible depth to the game - as if it didn't already have a lot. I want to say kudos to the game designers and staff for creating something really unique.

However, what this game needs is a possible political solution for the Japanese. The Japanese strategy from the outset was to force the allies into a conditional surender, possibly by forcing Enland or Australia out of the war, or by threatening the USA strongly enough that they would negotiate. Of course, it is unlikely that the US would have negotiated or that Australia would have given up, but what is they had. What would the war have been like if Japan had forced Australia into neutrality? Would it have been possible for them to win? What would it take for Australia to surrender? Total isolation and facing the possibility of invasion? What about England? Would they have negotiated a truce if a large Japanese force were occupying part of India? Would they have given up Burma to save India?

Of course, the victory conditions for the game take into account the political situation indirectly. If the Allies lost enough resources early on in the war, they may have given in, so the use of points to reflect loses is useful to a point. But it treats the the various Allied governments as having one political mind. Since England was fighting for it's survival half a world away, it is far more likely that they would negotiate than the Americans. Just a thought, but imagine the possibilities for different historical outcomes.




michaelm75au -> RE: WitP Wish List (8/20/2005 10:30:12 AM)

LCU device upgrades seem to be too easy/simplistic to me.

What I would like to see would be some limits like those on ship/plane upgrades.
(1) must be within supply range of a base with +20,000 (not 20K which is really 20480: as a programmer this bugs me[:D]) supplies
(2) a HQ must be present (some ground HQ not necessarily a Command HQ, which would probably be TOO much of a restriction)
(3) no enemy unit can be in the same hex (I think this is an important one, myself, and should apply to all upgrades).

It just seems funny to have a LCU in combat with an enemy unit and suddenly swap out their old gear for better new gear.
I suppose being IN a base might negate (3), but I would let it still stand. If under siege, it is unlikely their would be new gear just sitting in a warehouse waiting for a LCU to be engaged with the enemy BEFORE getting new gear.[:D]

Michael




marky -> RE: WitP Wish List (8/21/2005 7:57:49 AM)

1.

sorter for commanders

as we all know wen u want to select a new commander for a task force u have to pick thru em ALL

i think ther should be sumthing that seperates surface, carrier, and invasion commanders just like this -



i think that would be very useful to have a sorter like that, that would sort carrier and invasion force commanders, like tanaka, scott, halsey, yamaguchi ETC[:'(]



[image]local://upfiles/11274/966929B53C994DAE8C9582677E149C9F.jpg[/image]




Lord_Calidor -> RE: WitP Wish List (8/22/2005 10:06:21 AM)

quote:

ORIGINAL: marky
1.

sorter for commanders

as we all know wen u want to select a new commander for a task force u have to pick thru em ALL

i think ther should be sumthing that seperates surface, carrier, and invasion commanders just like this -

i think that would be very useful to have a sorter like that, that would sort carrier and invasion force commanders, like tanaka, scott, halsey, yamaguchi ETC[:'(]


Yes, that's a great idea, I totaly support it.
(of course, this is when Apollo11's xls Leader chart comes in handy [;)] )




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