big tim -> RE: Database (7/1/2006 7:36:14 PM)
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I have a few things I would like to see done. I am probably one of the few gamers that actually has the original boardgame with its 6 foot by 7 foot map. I bought it back in the late 70's or early 80's. I remember it was pretty expensive back then, $50 to $70. I can't remember anymore. 1. I have been penalized for 2 monthes for not being able to withdraw British destroyers when there are none left and I did not lose any to sinking. How can withdraw what was not deployed? I leave the whole British fleet in the Indian Ocean because it is pretty worthless as a fighting force when you have to keep withdrawing and don't know what or when it will call for withdrawal. 2. 690 bomb hits from B17 and B24s to sink the Yamato, no matter how good the armor is, no ship could withstand that kind of pounding. As ships take so much damage, the deck armor had to have been compromised, and a ship can only have so many turrets and there is a big hole that has to compromise the internal workings and vulnerability if the ship. 3. Dutch Phillipine, and other Allied units not loading on ships, even when they are their own ships. I knew a vet who was in the Bataan death march and believe me, if an Allied ship had showed up, he would have gotten on it. Who would not want to get on a ship versus surrendering? The Dutch units movement is horrible, 1 to 2 miles a day along a road and very small fatigue, and somehow snapping back to their base and starting over marching again. 4. The political point system is flawed in that it does not really allow for changing conditions in the war. All units come predesignated with a certain area and that area may already be secured or lost and troops needed elsewhere. Maybe have the players designate the areas or do away with the political point system. I personally would like to see an added option for a freeform game, no policical points, hinderences, war areas. This would be an option and will probably make some historical gamers upset but, things don't always go in a simulation game in the exact order that history did. Thats why its a game. 5. Submarine warfare in the latest patches, evading depthcharges was pretty hard to do when you are running silent, no motors, nothing just drifting, if someone dropped something and it made a noise they could find you. The othe thing is rattling a sub, thats what depthcharges did, they shook you apart. Doesn't really matter how good the skipper was. The skipper of the Wahoo was pretty darn good and they sunk him. It got hard now with the atest changes to even watch the subwarfare system. 6.Is it possible to have a damage routine between morning and afternoon air attacks, planes are spotting ships that are sunk in the morning attacks. Planes are going out, unable to find target and landing without dropping a bomb or torpedo. Also planes unable to find target and coming back without attacking other ships still in the enemy taskforce, and unable to find target when it is burning. You should be able to see that from quite a distance. 7. Units getting replacements when there is no supplies. 8. Japanese Resource pools should lose some of their numbers as they lose cities where these are manufactured or built. Japanese reinforcements still are being manufactured even though they no longer have the factories to produce them. Japanese Resources appearing from an Allied controled Base. 9. When down to 1 Japanese unit on an Allied Base, have to click on the base to access the Japanese unit. 10. Controlling a hex and coastal guns fire at you when you land troops on a non base hex in Japan. 11. Land combat, when you start attacking at 25 to 1 and 36 to 1 and you lose more troops than the defenders, who wouldn't want those kind of odds and which side would I think my chances are pretty good? I have even recored a 121 to 1 and the attacker lost 2 less troops than the defender, and 940 to 1 and 24 defender casualties. 12. Armored movement moving 1 to 2 miles a day along a road because of fatigue, they have vehicles and should not be subject to the same fatigue as other units. Units moving at 1 to 2 miles a day along a trail. Units gaining fatigue quickly moving along a paved road and trails. I've had some units move half way across a continent and other units haven't moved 1 hex. I've had units move 18 miles in 3 weeks. 13 An added order for Task Forces to go to a base and perform certain functions like load supplies or pick up troops without having to wait for it to get there and then access the TF and performing the action then. I noticed the computer controlled TF's have this funtion. 14. Coastal Defense and Engineers big guns,(including 5 and 8 inch guns) being repaired after being pounded by planes for monthes with no replacements on islands cut off from supply. They probably didn't have the capablitiy to repair and rebuild after taking monthes of pounding to get them operational again. I guess thats all I have except that I've read some other responses and people stating this unit was here instead of there, it is a simulation and subject to changing situations. Once a scenario or campaign starts, all bets are off thats why I really think the freeform option would be more appropriate to get the full feel of uncertainty and freedom to respond to changing situations. If Tojo or Nimitz said to get on the boat or you are going to this base, who would be arguing with them, not even MacArthur(he went to the White House). I do like the new plane udate system, its great to have the choices.
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