Ron Saueracker -> RE: Matrix - Silence - Annoying - (8/17/2004 11:10:29 AM)
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ORIGINAL: Culiacan Mexico quote:
ORIGINAL: BoerWar quote:
Situation: In October of 1942, fighting in New Guinea is getting intense and my pilots are suffering flying the ‘Nate’ aircraft, so I want to upgrade them to Tojo aircraft in my pool. Flaw: Maybe I can or maybe I can’t. The game fixes which unit can get Tojo aircraft regardless of the strategic or tactical situation. I can commit ships and land forces where I need them based on how the game plays out, yet I am unable to commit Tojos to the Sentai I feel can best use them. Eliminate research and fix production at historic levels and this problem/flaw still exists. Why the 244th Sentai got Tony/Tojo while the 1st Sentai didn’t was based on a number of variables that happened during the war, but these variables will not be the same in every game. If you wish to eliminate research eliminate it. If you wish to fix production to historical levels fix it. But let me decide, based on the military situation at the time, where to commit my aircraft. Sometimes Generals insist on using outdated materials because it is what they know(ie. Polish Cavalry charging German Tanks). I for one like a little bureaucratic resistance in a wargame. I'm not opposed to some license for changing tactics and materials, but there needs to be limitations. The owner of the Nate production company probably has some powerful friends who won't appreciate you ditching his aircraft. You did sign a contract after all.[;)] First, in October of 1942 Nakajimi is producing the Tojo. Second, we are taking about historical production rates. Third, Nakajima is producing both aircraft and the engines used in each aircraft. Fourth, the Nate in October of 1942 was considered by the Japanese at that time in need of replacement. Fifth, airgroups were being upgrade at that time with Tojo aircraft. So why can’t I choose to upgrade the 1st Sentai instead of the 244th? [:)] I'll step up to the plate. Look, we have production ability for the Japanese player, but it does not model every aspect, like production realities such as poor materiel and workmanship etc. It also allows you to "somehow" speed up the aircraft availability dates. Something has to exist which keeps the game from becoming a RTS and that is the dead end upgrade paths. It was not possible for Japan to have significantly changed her industrial reality. While I realise this does not make too much sense to some (why allow the Jap player to produce but not use?) but why not assume the extra aircraft in the pools represents the "extra" cost it required to manufacture these aircraft? If ya don't like this, build older models as Japan had to. Can anyone imagine if the Allies could manipulate production?[X(]
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