Redmond Barry -> RE: Implementing True Odds in CWIF (8/23/2004 5:58:49 PM)
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This is imho one of the areas where a computer can improve the game. I think it would be great to have some kind of dynamic odds calculation somewhere on the screen, while designating units for attack on a given hex. Fx. saying 23,6% chance of */2B, 34,2% chance of */1B, etc. and changing "on the fly" while you're deciding which units to participate in an attack. This would of course mean scrapping the odds tables as we know them, and replacing them with formulas for calculating "true odds". It should of course just be an optional rule, but imho it would be very nice to have the so called "elegant odds work" removed. For me its simple not a part of the fun. I agree with Grayshafts opinion on this. As Mziln noted though, it enhancess your chance of a good result when attacking, which probably will skew the game balance somehow. This could ofcourse be fixed by adjusting your chance of a good result slightly down when attacking, i am however not really sure about how much.
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