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Hartley -> Rome:Total War (8/23/2004 3:29:37 PM)

Seems like the only game coming out that may combine tactical realism with widespread appeal. It's all either abstract RTS, or detailed niche wargames these days.

Or maybe it's just the very impressive graphics.




Von Rom -> RE: Rome:Total War (8/23/2004 6:51:17 PM)

quote:

ORIGINAL: Hartley

Seems like the only game coming out that may combine tactical realism with widespread appeal. It's all either abstract RTS, or detailed niche wargames these days.

Or maybe it's just the very impressive graphics.


There are also several excellent mods for MTW that I have enjoyed playing including: "Hellenic Total War"; Napoleon Total War; etc. . .




przy06 -> RE: Rome:Total War (8/23/2004 7:33:44 PM)

Von Rom, those mods you just mentioned, especially, Napoleon Total War, do you happen to know of a website or post a link for me? I would really appreciate it. I have MTW and like it and am looking for something to pass the time until Rome TW comes out. THanks




Hertston -> RE: Rome:Total War (8/24/2004 1:19:42 AM)

quote:

ORIGINAL: Hartley

Seems like the only game coming out that may combine tactical realism with widespread appeal. It's all either abstract RTS, or detailed niche wargames these days.

Or maybe it's just the very impressive graphics.


I don't know about "tactical realism"... Shogun (which I much preferred, for some reason) and Medieval both used basic tactical principles but were hardly realistic simulations of warfare in their respective periods/locations.

That said, both games were great fun, ... or at least the tactical game was, I thought the strategic level in Medieval particularly was very average. Rome should certainly be worth the money, though.




nico71 -> RE: Rome:Total War (8/24/2004 1:26:10 AM)

Anyway, the demo is out now! Looks like a winner!

http://www.fileplanet.com/files/140000/144640.shtml

http://www.gamershell.com/download_6784.shtml




freeboy -> RE: Rome:Total War (8/24/2004 1:53:53 AM)

there is tacticle realism and the ability to model realistically..

If you want to hook up a cray and go for men on a field interacting in combat, be my guest, but for a realistic model, ie arrow hit at range, better range for elevation, pikers good but slow etc mtw was very very good....




Von Rom -> RE: Rome:Total War (8/24/2004 1:58:49 AM)

quote:

ORIGINAL: przy06

Von Rom, those mods you just mentioned, especially, Napoleon Total War, do you happen to know of a website or post a link for me? I would really appreciate it. I have MTW and like it and am looking for something to pass the time until Rome TW comes out. THanks



Here is a site that lists all the mods available for MTW. Note that you may also need the Viking expansion to play some of them:

http://forums.totalwar.org/vb/forumdisplay.php?f=40




Von Rom -> RE: Rome:Total War (8/24/2004 2:00:27 AM)

quote:

ORIGINAL: freeboy

there is tacticle realism and the ability to model realistically..

If you want to hook up a cray and go for men on a field interacting in combat, be my guest, but for a realistic model, ie arrow hit at range, better range for elevation, pikers good but slow etc mtw was very very good....


Yes, and many of the mods have also tweaked unit stats etc, to give even more realistic gameplay.




Maliki -> RE: Rome:Total War (8/24/2004 11:02:06 AM)

Just no assasins in this one[:@]

Anyhoo ,ooking foward to the game.MTW is going right off my disc space as soon as this gem comes available.[:)]




IronDuke_slith -> RE: Rome:Total War (8/25/2004 1:21:02 AM)

quote:

ORIGINAL: Maliki

Just no assasins in this one[:@]

Anyhoo ,ooking foward to the game.MTW is going right off my disc space as soon as this gem comes available.[:)]


Maliki,
I just downloaded the demo and it looks good. It has the Total War feel to it. From what I've read, most of the smart money is on a release at somepoint in the Sept 17th-24th time frame. The suggestion is also that the UK/US release will be simultaneous.

I think it is the City assaults and new style strategic map that will be the best improvements. The demo confirms the playable factions and has lots of attached screen shots. Bring it on.

regards,
IronDuke




Maliki -> RE: Rome:Total War (8/25/2004 2:24:51 AM)

Boy was that a hassle to even get to the download.I wasn't sure about creating an account..but what the hay.So i'm ready to download..you are not logged in..says i'm logged in...try again..and again..and again..and again..and again.Well it killed an hour,but i guess i can't complain for free.Now all i have to do is wait in line for about another hour and i'm easily on my way to downloading it[:D]At least i didn't have to hop around on one foot will going in circles[8|]




IronDuke_slith -> RE: Rome:Total War (8/25/2004 2:56:57 AM)

I know what you mean. Created a non-subscribers account, got the not logged in message, then had to wait 68 minutes for the download to start. I'm not sure why they don't host it themselves. Still, let us know what you think.

cheers,
IronDuke




Maliki -> RE: Rome:Total War (8/30/2004 6:00:15 AM)

quote:

ORIGINAL: IronDuke

I know what you mean. Created a non-subscribers account, got the not logged in message, then had to wait 68 minutes for the download to start. I'm not sure why they don't host it themselves. Still, let us know what you think.

cheers,
IronDuke


To tell the truth i don't know what to think.Maybe i'm just dumb,with a capital B,but i was hoping for some insight into the campaign games with the demo.This is going to be a huge part of the game for me,and i'm sure many others,and without it its hard to make a full judgement on it..oh yeah did i mention i just hope theres no assasins in this game[:@]if there is then i think that its going to be given away as soon as i get it.These units made MTW almost unplayable,in the campaigns,in my opinion,as not only was it frustrating to have generals,emmisaries,bishops,killed turn after turn after turn,even with all the upgrades suggested to keep them from being a major problem in your owned provinces..but because i felt like the AI was using them just to use them and with no real long term goal in mind.."ooh look i'm in a province with a bishop..lets kill it!".[:D]

I've quite many a game of MTW out of disgust just because,as time goes on(and the fact that i've tried to use these units in the same way as the AI,with no success whatsoever.)These units become way too numerous,and when you're getiing over half a dozen assination attempts per turn,it takes away from the gameplay.




Von Rom -> RE: Rome:Total War (8/30/2004 6:35:21 AM)

quote:

ORIGINAL: Maliki

quote:

ORIGINAL: IronDuke

I know what you mean. Created a non-subscribers account, got the not logged in message, then had to wait 68 minutes for the download to start. I'm not sure why they don't host it themselves. Still, let us know what you think.

cheers,
IronDuke


To tell the truth i don't know what to think.Maybe i'm just dumb,with a capital B,but i was hoping for some insight into the campaign games with the demo.This is going to be a huge part of the game for me,and i'm sure many others,and without it its hard to make a full judgement on it..oh yeah did i mention i just hope theres no assasins in this game[:@]if there is then i think that its going to be given away as soon as i get it.These units made MTW almost unplayable,in the campaigns,in my opinion,as not only was it frustrating to have generals,emmisaries,bishops,killed turn after turn after turn,even with all the upgrades suggested to keep them from being a major problem in your owned provinces..but because i felt like the AI was using them just to use them and with no real long term goal in mind.."ooh look i'm in a province with a bishop..lets kill it!".[:D]

I've quite many a game of MTW out of disgust just because,as time goes on(and the fact that i've tried to use these units in the same way as the AI,with no success whatsoever.)These units become way too numerous,and when you're getiing over half a dozen assination attempts per turn,it takes away from the gameplay.



Heheh

I know what you mean.

I'm currently in a game playing as the Egyptians. I have all of North Africa, and now I'm moving north into Turkey. I just defeated one Crusade sent against me.

I have never really spent much time with those agents. However, after beating off several large Spanish armies in Morocco, it has started to send in Bishops to change that province's religion.

Before I knew it, my Muslim religion was losing out to the Catholic religion in Morocco.

So I grabbed the manual and spent some time reading the section on agents.

I pumped out some Imams and placed them in Morocco to counter-balance those Bishops. Then I trained some assassins and sent them after the Bishops.

There is one thing you need to do however: that is to ensure that your assassins gain valour before attacking the bishops (which can have 3-4 in valour).

What I do is use my assassins to attack enemy or neutral emissaries and princesses. Each successful kill for them increases their valour (right click on the agent icon to see it). Then when the assassins are at 2-3 valour I try to hit the Bishops.

It takes a little getting used to, but it works, and I am enjoying that aspect of the game now.

Also be sure that NO mercenary general is left to command an army; otherwise you'll have a rebellion on your hands after a few years. I usually spread the princes out among the various armies under my command.

As far as things are shaping up, it looks like Italy and I (Egypt) are becoming the predominant superpowers. When we tangle, it will be one heck of a clash. . .

As to RTW:

I've read in the RTW forums where some of the people who have played the demo are criticizing it as being dumbed down a bit to draw in the RTS crowd. Such things as fast unit speed, green arrows, units with voices, fantasy units (flaming pigs anyone?), are examples of gameplay that some MTW players are worried about. They are concerned about where the franchise is headed.

Cheers!




Maliki -> RE: Rome:Total War (8/30/2004 11:51:22 AM)

quote:

flaming pigs anyone


I do believe these are a legitimate unit(same as if they decided to make flaming cattle a unit).I remember they were in DBA also.My main complaint was that assasins are a cheap,and no consequence unit when caught.Why even fight a battle if you could just keep creating these units by the score and sooner or later all the emmisaries,Bishops, Best Generals,are killed after a couple dozen turns.They are a legitimate unit,but the way the AI uses them is ridicoulous.Hmm..i'm allied with the germans,for say,yet each turn(and i can see playing dirty)A german assasin is caufght trying to murder your Prince,General,emmissary..turn after turn after turn..and in several different provincesYet if you catch these perfidious units"We believe,or their gold filled their pockets",name such and such a nation,lets just pretend nothing happened and don't try to attack them,doesn't matter that you caught a dozen of their assasins in the last score turn,because the Medeival world will turn against you.[8|]These are stupid units the way they are used,and the non-consequence for their use or failure in the game,and if they use them in the new game then i will say that not only that,but that the developers are stupid with these cheap,even though tech is needed,and don't ask me how the AI gets so many so early in the game,and no consequence units..you don't even need to make an army once you get enough of these..just keep sending them out once they are available and no enemy general or unit of consequence can escape them after enough attempts.[:-]




Von Rom -> RE: Rome:Total War (8/30/2004 6:52:15 PM)

quote:

ORIGINAL: Maliki

quote:

flaming pigs anyone


I do believe these are a legitimate unit(same as if they decided to make flaming cattle a unit).I remember they were in DBA also.My main complaint was that assasins are a cheap,and no consequence unit when caught.Why even fight a battle if you could just keep creating these units by the score and sooner or later all the emmisaries,Bishops, Best Generals,are killed after a couple dozen turns.They are a legitimate unit,but the way the AI uses them is ridicoulous.Hmm..i'm allied with the germans,for say,yet each turn(and i can see playing dirty)A german assasin is caufght trying to murder your Prince,General,emmissary..turn after turn after turn..and in several different provincesYet if you catch these perfidious units"We believe,or their gold filled their pockets",name such and such a nation,lets just pretend nothing happened and don't try to attack them,doesn't matter that you caught a dozen of their assasins in the last score turn,because the Medeival world will turn against you.[8|]These are stupid units the way they are used,and the non-consequence for their use or failure in the game,and if they use them in the new game then i will say that not only that,but that the developers are stupid with these cheap,even though tech is needed,and don't ask me how the AI gets so many so early in the game,and no consequence units..you don't even need to make an army once you get enough of these..just keep sending them out once they are available and no enemy general or unit of consequence can escape them after enough attempts.[:-]


Hi:

There are other fantasy units I believe besides the "flaming pigs".

I fully understand your position, though, as regards to all the agents. They are everywhere - heheh

In a sense, in the way they are used, it can detract from the game somewhat.

However, I have learned to build structures in each border province with the AI that kills their assassins. I have not lost a single general to an enemy assassin.

To counter the enemy Bishops, I keep assassins and Imans in my border provinces as well.

By developing a counter strategy, the enemy agents have not really bothered me at all.

Also, use your assassins to take out the AI's princesses and emissaries. This keeps them from forming alliances, developing heirs to the throne, and gives your assassins an easy way to develop valour for taking out more experienced religious agents.

While the AI builds agents, I build military units, and I continue to conquer territory.

Cheers!




Procrustes -> RE: Rome:Total War (8/30/2004 7:18:45 PM)

Border forts are murder on assassins. Also keeping a couple of spies in the province will help. My complaint is more those damn inquisitors - they add a real level of frustration when you play as a catholic faction. Very over-powered against the AI, but the AI inquisitors can be pretty hard on your generals, too. You can keep them away if you salt your provinces with bishops and cardinals, but they are still damn pesky and hard to assassinate.




Von Rom -> RE: Rome:Total War (8/30/2004 7:38:27 PM)

quote:

ORIGINAL: Procrustes

Border forts are murder on assassins. Also keeping a couple of spies in the province will help. My complaint is more those damn inquisitors - they add a real level of frustration when you play as a catholic faction. Very over-powered against the AI, but the AI inquisitors can be pretty hard on your generals, too. You can keep them away if you salt your provinces with bishops and cardinals, but they are still damn pesky and hard to assassinate.


I haven't played a Catholic faction yet. Are the Inquistors that bad?

I wonder if there are any mods available that have toned down the impact of agents?




Procrustes -> RE: Rome:Total War (8/30/2004 10:07:59 PM)

quote:

ORIGINAL: Von Rom

quote:

ORIGINAL: Procrustes

Border forts are murder on assassins. Also keeping a couple of spies in the province will help. My complaint is more those damn inquisitors - they add a real level of frustration when you play as a catholic faction. Very over-powered against the AI, but the AI inquisitors can be pretty hard on your generals, too. You can keep them away if you salt your provinces with bishops and cardinals, but they are still damn pesky and hard to assassinate.


I haven't played a Catholic faction yet. Are the Inquistors that bad?

I wonder if there are any mods available that have toned down the impact of agents?



Only the Pope and the crusading catholic factions (English, French, Spanish, Argonese, Italians) can build inquisitors and grand inquisitors, and yes they can be a challenge. They'll show up in your province and burn your best general for heresy, and then disappear. I lost a lot of assassins trying to get rid of them until I found some tips on how to keep them under control.

Here is a great site for all things Total War:

Forums: http://forums.totalwar.org/vb/
Org: http://www.totalwar.org/

There are lots of mods available, and the tools to mod your own game are pretty easy to use (if you just want to tweek agents or some such.) The forum in a wealth of info, lots of people willing to answer your mod questions if you want to do it yourself. To get to some of the mods go to the org page and choose "files" under Medieval, then "Medieval Downloads", then "Stats and Mods".

Stumbled across this game by accident - have found it to be quite entertaining and addictive. Looking forward to RTW.




Von Rom -> RE: Rome:Total War (8/30/2004 10:20:31 PM)

quote:

ORIGINAL: Procrustes

quote:

ORIGINAL: Von Rom

quote:

ORIGINAL: Procrustes

Border forts are murder on assassins. Also keeping a couple of spies in the province will help. My complaint is more those damn inquisitors - they add a real level of frustration when you play as a catholic faction. Very over-powered against the AI, but the AI inquisitors can be pretty hard on your generals, too. You can keep them away if you salt your provinces with bishops and cardinals, but they are still damn pesky and hard to assassinate.


I haven't played a Catholic faction yet. Are the Inquistors that bad?

I wonder if there are any mods available that have toned down the impact of agents?



Only the Pope and the crusading catholic factions (English, French, Spanish, Argonese, Italians) can build inquisitors and grand inquisitors, and yes they can be a challenge. They'll show up in your province and burn your best general for heresy, and then disappear. I lost a lot of assassins trying to get rid of them until I found some tips on how to keep them under control.

Here is a great site for all things Total War:

Forums: http://forums.totalwar.org/vb/
Org: http://www.totalwar.org/

There are lots of mods available, and the tools to mod your own game are pretty easy to use (if you just want to tweek agents or some such.) The forum in a wealth of info, lots of people willing to answer your mod questions if you want to do it yourself. To get to some of the mods go to the org page and choose "files" under Medieval, then "Medieval Downloads", then "Stats and Mods".

Stumbled across this game by accident - have found it to be quite entertaining and addictive. Looking forward to RTW.


Maybe it was inquistors that Maliki was referring to.

I haven't run into them yet as I always start a campaign from the very beginning.

When do they start showing up? Are they a late game unit?

In my present game I am facing an Uber Italian nation, so I want to be ready.

I agree that MTW is a great game.

Hellenic Total War (a mod) is being tweaked and is very addictive to play.

Thanks for sites [:)]




Procrustes -> RE: Rome:Total War (8/30/2004 11:26:16 PM)

I haven't played any of the mods yet, but Hellenic TW and the MedMod sound like two of the best. I've only had the game a a few months - I've been working my way through games with the different catholic factions. It's worth it to buy the Viking Invasion add-on - several good game tweeks, some new units, and the viking era is fun to play (very agressive and smaller - confined to the British Isles.)

I've started all my medieval games in early - the inquisitors don't take too long before they start coming around. You need to build a monastary to get plain inquisitors, so you need to get to castle level first.

Good luck against the Italians - they've given me a run for my money a couple of times now. I had an Italian uber-inquisitor that burned his way through my Danish generals a while back - took me forever to get him. Here is what I learned:

* They only bother catholic factions - if you are orthodox or muslim no problem.
* Ports are magnets for the guys - be ready for them before you build one.
* Pious generals won't burn, and generals get a lot of piety from their king, so do things like build churches, go on crusades, be nice to the pope, etc.
* Keep a lot of bishops or cardinals around - they lower the chance that a heresy trial will succeeed and they generally act like inquisitor repellant. Keep three or more in the provinces where inquisitors are likely to visit - like ports, border provinces, and near your king.
* Train a lot of good assassins, and swarm the inquisitor when he shows. They are tough to kill. You will loose a lot of assassins if you try to follow them into foreign provinces, so spam some emmisaries along your borders and watch the inquisitors - target them when they are about to move into your lands, but if they are burning one of your neighbors let them be.

HTH. Sign up for the org forums if you have the time - they are quite useful and friendly. Two things you may really want to look at are the "Beginner's Guide" and "Complete Unit Guide" by frogbeastegg - web copies are here: http://forums.totalwar.org/vb/forumdisplay.php?f=47
and there are pdf and word document versions available for download elsewhere. Very handy.

Best,




Von Rom -> RE: Rome:Total War (8/31/2004 2:07:38 AM)

quote:

ORIGINAL: Procrustes

I haven't played any of the mods yet, but Hellenic TW and the MedMod sound like two of the best. I've only had the game a a few months - I've been working my way through games with the different catholic factions. It's worth it to buy the Viking Invasion add-on - several good game tweeks, some new units, and the viking era is fun to play (very agressive and smaller - confined to the British Isles.)

I've started all my medieval games in early - the inquisitors don't take too long before they start coming around. You need to build a monastary to get plain inquisitors, so you need to get to castle level first.

Good luck against the Italians - they've given me a run for my money a couple of times now. I had an Italian uber-inquisitor that burned his way through my Danish generals a while back - took me forever to get him. Here is what I learned:

* They only bother catholic factions - if you are orthodox or muslim no problem.
* Ports are magnets for the guys - be ready for them before you build one.
* Pious generals won't burn, and generals get a lot of piety from their king, so do things like build churches, go on crusades, be nice to the pope, etc.
* Keep a lot of bishops or cardinals around - they lower the chance that a heresy trial will succeeed and they generally act like inquisitor repellant. Keep three or more in the provinces where inquisitors are likely to visit - like ports, border provinces, and near your king.
* Train a lot of good assassins, and swarm the inquisitor when he shows. They are tough to kill. You will loose a lot of assassins if you try to follow them into foreign provinces, so spam some emmisaries along your borders and watch the inquisitors - target them when they are about to move into your lands, but if they are burning one of your neighbors let them be.

HTH. Sign up for the org forums if you have the time - they are quite useful and friendly. Two things you may really want to look at are the "Beginner's Guide" and "Complete Unit Guide" by frogbeastegg - web copies are here: http://forums.totalwar.org/vb/forumdisplay.php?f=47
and there are pdf and word document versions available for download elsewhere. Very handy.

Best,


Sounds like inquistors are true terrors.

So assassins are the only way to get them?

Do a lot of inquisitors show up?

Sounds like they should be more expensive and harder to build.

They also sound like a good way to ruin a game, if they are burning all the best generals.

This sounds like an imbalance issue.

I also have the VI expansion, Great fun playing as the Scots, although they suffer from poor morale. I never thought the Highland Clans were so weak-kneed [;)]

Thanks for all the great advice [:)]




Procrustes -> RE: Rome:Total War (8/31/2004 6:27:36 PM)

I'm probably griping about inquisitors more than I should - they don't ruin the game. Yeah, assassins are the only way to get rid of them for good. One or two roaming around can be exciting - they add a bit of challenge and add to the role playing. The AI is pretty good about not getting carried away with them, but if you want to beat up on the AI start building swarms of them. Kinda ruins the fun in my book, one of those little rules you have to make for yourself to keep it from getting too gamey. I think that the problem with modding the game to make them more expensive has been that they also became more expensive for the AI, so it stopped building them. Best just to restrain yourself if you can.

Glad you are enjoying the game! I play it whenever I can grab a free hour. Been playing as the Irish lately - fierce w/ some fun units. (Gallowglasses, dart throwers and a couple different javelin units, but no archers.) Also got a big game going as France - overexpanded into the holylands for GA points and now I'm trying to hold on against the Egyptians and probably the Byzantines and whomever else smells blood.




Von Rom -> RE: Rome:Total War (8/31/2004 6:56:59 PM)

MTW has to be the best real time tactical game I have played.

I don't like RTS games much. However, I have no problem handling units in the battles. Quite fun to position troops to the best advantage. It's quite enjoyable to be able to beat a larger opposing army [:)]

It's quite a treat to watch hundreds of camel warriors charging across the desert, while the wind whips light sand into the air. . .

You can almost hear the war cries ala "Lawrence of Arabia". . .

"I do not come to Aquaba because of the gold; I come to Aquaba because it is my pleasure. . ." [:D]

Too bad the inquisitors can't be tweaked just for the player.

Even so, it does seem odd to have an inquisitor step up to your general, who is surrounded by his army, and have him go up in flames.

I wonder if it would be worthwhile just to eliminate that unit from the game? Sounds like the AI might have better chances in battling other AI nations.

Cheers!




Procrustes -> RE: Rome:Total War (8/31/2004 9:05:34 PM)

I'm addicted to it. Big change from the hex-based wargames I've been playing in recent years. I'm finally getting to the point where I can handle myself well in the battlefield - for a while I had to autocalc all the big battles. All in all, I think that I like the inquisitors - they help add a different flavor and challenge when playing the Catholic factions. I think any game has those little nuances that can be taken advantage of by a human player, but as long as you resist they don't harm playability. I don't think it would be hard to mod them out all together if you wanted, though. (Playing the Catholics is really different in a lot of ways - trying to keep on the Pope's good side, keeping an eye on piety and zeal, avoiding excommunications and crusades against you, lauching a few yourself - lots of different possiblities.)

I haven't played a Muslim faction yet - have you tried a jihad? Or been on the recieving end of a crusade? The camels look cool.




Von Rom -> RE: Rome:Total War (9/1/2004 3:13:33 AM)

quote:

ORIGINAL: Procrustes

I'm addicted to it. Big change from the hex-based wargames I've been playing in recent years. I'm finally getting to the point where I can handle myself well in the battlefield - for a while I had to autocalc all the big battles. All in all, I think that I like the inquisitors - they help add a different flavor and challenge when playing the Catholic factions. I think any game has those little nuances that can be taken advantage of by a human player, but as long as you resist they don't harm playability. I don't think it would be hard to mod them out all together if you wanted, though. (Playing the Catholics is really different in a lot of ways - trying to keep on the Pope's good side, keeping an eye on piety and zeal, avoiding excommunications and crusades against you, lauching a few yourself - lots of different possiblities.)

I haven't played a Muslim faction yet - have you tried a jihad? Or been on the recieving end of a crusade? The camels look cool.



Yes, it is addicting.

It takes some getting used to the units; when to use certain units in certain situations, etc. . .

I'll have to try a Catholic faction next time.

Every game seems to be different.

I agree about the Pope. He keeps sending Bishops to Morocco, who tippy-toe in, thinking I don't see them slink past my watchful eyes.

I haven't tried a Jihad yet. Since I conquered all the Muslim nations, I would stripping my own provinces of troops for an endeavour that would be kinda shaky in the results department. . . [8|]

When Germany sent a Crusade against me I watched as it wandered from Catholic province to province collecting troops. Those things really have a mind of their own. I checked some of the troops it was carrying; quite the motley crew. . .

It then ran slam into a large rebel army which forced it to retreat.

When it finally attacked one of my provinces, I obliterated it. . .

Talk about camel riders delivering whup-a$$. . .

Cheers!




Mr.Frag -> RE: Rome:Total War (9/1/2004 6:51:31 AM)

Demo is cute but it would seem to prevent my work software from running once installed ... talk about a bizzare one. *Never* run into that before. I wonder what strange things they are doing with my network. [:-]




Von Rom -> RE: Rome:Total War (9/2/2004 1:16:12 AM)

quote:

ORIGINAL: Mr.Frag

Demo is cute but it would seem to prevent my work software from running once installed ... talk about a bizzare one. *Never* run into that before. I wonder what strange things they are doing with my network. [:-]


Wierd.

Usually, MP and any demo extras may screw things up.


As to my current game:

Yikes, both the Spanish and English have launched Crusades against me. I checked the English units - those guys have been through some upgrades. I'd better get ready for them.

I am now hemmed in by the Spanish, Italians and English.

The Italians claim to be my allies, yet that tell-tale whipping sound indicates that their assassins are being caught on a regular basis in my provinces. [:D]

The Italians also have naval dominance in the Med. If they ever go to war with me it won't be pretty [sm=00000007.gif]




Erik Rutins -> RE: Rome:Total War (9/2/2004 2:59:39 AM)

"Real" Ancients Wargamers will want to check out our upcoming Tin Soldiers: Alexander the Great. See the forum and check out the non-interactive preview at www.koiosworks.com. [;)]

Seriously, I'm also really looking forward to R:TW, but I'm pretty addicted to Alexander the Great and it does also include internet/LAN multiplayer. [8D]

Regards,

- Erik




Von Rom -> RE: Rome:Total War (9/2/2004 3:21:11 AM)

quote:

ORIGINAL: Erik Rutins

"Real" Ancients Wargamers will want to check out our upcoming Tin Soldiers: Alexander the Great. See the forum and check out the non-interactive preview at www.koiosworks.com. [;)]

Seriously, I'm also really looking forward to R:TW, but I'm pretty addicted to Alexander the Great and it does also include internet/LAN multiplayer. [8D]

Regards,

- Erik


Thanks for the update Erik.

This game should be a nice tie-in with the Alexander movie coming out in November.

So much gaming goodness. . .




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