byron13 -> RE: Observations on Ship Repairs (8/26/2004 8:52:43 PM)
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ORIGINAL: Kwik E Mart My strategy as Allied player at beginning of campaign scens has been to send ships with less than about 50 sys damage back to the West Coast from PH for repair. This means that a couple of days after Dec 7th, about 3 BB's and 2CL/CA's head back to SF. At first I was leaving them all in SF. Now with new campaign starts, I split them up between SF and LA (BB's to SF and CL/CA's to LA). I can usually get the BB's and CL's back to fully repaired by late Jan, early Feb 42. These get rotated back to PH, and the more heavily damaged BB's and DD's that were in PH get sent back to the now empty repair yards on the West Coast. This seems to work much faster than letting them all get repaired in PH. It seems that at PH, ships with low SYS damage (<10) were getting repair priority over the more heavily damaged ships. So if you are conducting alot of transport activities from PH (which you probably should be doing), the transports with small SYS damage that have been making long hauls to SOPAC and SWPAC seem to be absorbing the repair points that a base commander might realistically direct towards the heavily damaged capital ships. My conclusion is that the AR's are increasing repair in PH, but there are so many damaged ships there (with the addition of the low SYS damaged transports) that the effect is diluted. Just my observations, without the Rand Corp data analysis that some seem to prefer [;)] Could it be that the ships with the lower system damage that you keep at PH are ships with a smaller durability rating? Remember, there's a formula that allows extra repairs if the ship being repaired has a smaller durability vis-a-vis repair points available in the port. The effect you are seeing may not be priority given to ships with less damage so much as it is that ships with smaller durability numbers (that happen to have been damaged less because they were not primary targets of the PH attack) are being repaired faster. But, I haven't figured all this out yet either. I basically use the system Mr. Mart uses. Nik has a good use for ARs. Since they have the effect of increasing the port size, and port size is important for making flotation repairs, a good use for the ARs would be in a very forward port to help rescue badly damaged ships in danger of sinking. For example, if you are fighting off of Guadalcanal, a damaged ship may sink before it reaches the nearest large port (probably Noumea), and a nearby size 1 or 2 port may not prevent it from sinking either. Put a couple of ARs very close to Guadalcanal, and maybe the additional port-size bump from port size 1 to port size 3 or 4 is sufficient to save the ship.
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