BartM -> New and Old players alike (9/5/2004 3:17:43 AM)
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with alot of the discussions of the AI and the whole command of one side, thought maybe some of you may want to try this (if not already), and let the game play out from here.... Commanders - J)Japan A)Allied decide which side you wish to play, then, place the following options Realism : Everything Switched on... under reinforements +/- 60days (though can be set to "Fixed" if one wishes. Vary setup OFF. Game Options : Everything Switched on....AI difficulty to Hard.... turn and Plane/TF radius can be switched to player choice (some slower machines benifit from plane/TF radius circles off). Preference : Combat animations OFF (this gives away too much information in combat), Combat Summeries ON (with Fog of War on, this is your best chance of a close estimate of combat). Everything else here is player choice per their machine and time per turn, the higher the delays, the longer the turns, the more information you recieve. ---------------------- Allied Player - As Allies, first turn is automatic as the Japaneese will bomb Pearl harbor. Once yours start, place every Command area (the Z key) under computer Control except EAST. (covers the West coast as well as Pearl and small central islands). restrictions : You are not able to adjust LCU (land combat units) in any way under computer control. You may not change or move Air groups. The ONLY thing you may adjust is naval units (ships). You can not change out Leaders, adjust planning or in any way "fiddle" with computer controled areas. Again, the only "operational" level you may use is to adjust Naval Units within computer controlled areas (no Subs). Goal : With the West coast, try and keep the computer controlled areas supplied, bringing in men and matierals and letting the "commander...ie AI" take control once supply has been recieved. Win the War. you are Nimitz. ----------------------------- Japaneese Player - Your first turn is also automatic, as you will watch Pearl harbor unfold. Once your turn comes, place the following under computer control (the Z key) NE, NW, W, SW. You will notice you have more control then the Allied player, with the southern areas under your control. Also, Japan herself is under your control. Production : You may NOT alter production until June 1st, 1942. Until then, your goal is to keep Japan Supplied and start to stockpile. (please understand Production COMPLETELY before attempting to fiddle with this, as it will place you at a huge disadvantage. Restrictions : same as the Allies. There is one note here. Some LCU units come into play from China and Kwantung Area for use in the southern commands. You may adjust these when they come available and send them to any command you wish. Goal : with the Southern area at your disposal, force the Allies into a Sue for Peace. Win the War. You are Yamamoto. You must set computer controlled convoys to bring oil and resources home, as well as setting escort convoys with these. Final Note : Once you place a leader in command (ie Nimitz for Central Pacific) you may NOT remove them. This applies to all units, ships, air groups. Remember, anything under computer controlled can not be moved, changed. The one exception are TF's (task forces) as those leaders will change out from time to time (ie Halsey sick during Midway). --------------------------------- I think you will find the AI to do quite well, and once the patch is out, crossing fingers, alot better. Some mistakes will be made, why you have control of the naval units (not subs), but overall, this places you in the command chair, and letting your people who you have under you do the work. good luck [8D]
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