marc420 -> RE: ANY Clue (9/15/2004 6:19:29 PM)
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Normandy is one of the HPS games I've got. With BIN constantly dragging and dragging and dragging and dragging and dragging and dragging and dragging and dragging and dragging and dragging and dragging and dragging and dragging and dragging and dragging and dragging and dragging and dragging and dragging and dragging ... I started a HPS game of Omaha Beach a couple of weekends ago. Even with that being only a 5th of the landings, and with the resolution set on fast, it still took a long time to play each turn. Made it through like two or three turns then quit and uninstalled. Air Power: In HPS, you get specific air missions from units. So for instance you have a group of A-20's. You then pick which hex (or which unit depending on optional rules) to attack with that air mission. Then the air mission will disappear for some of the following 2 hour turns. If BIN is like KP, air power is more abstract. You get a certain number of attacks per turn. These can't attack on their own, but they can add a column shift to your battles. You also get a certain number of interdiction markers. These make movement really slow and help cut supply on the roads through an area of the map. What's missing in the DB games is aerial recon. I was watching a show on the history channel where they had access to the aerial recon photos taken by the allies during D-Day. Seems pretty much like if something was moving in the open in daylight, it got spotted by the Allied aerial recon. Of course the Germans could try to move at night and then hide everything during the day. But that alone had to really slow down movement. Bridges were important to. The allies made a large effort to cut the road and rail lines to Normandy, both before the battle and during the battle. So, at least in KP, another thing that's missing is using airpower to blow bridges behind the enemy lines.
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