Joel Billings -> (9/22/2001 1:38:00 PM)
|
UV is an operational level game with 12 hour turns. Damage to ships consists of system damage, flotation damage and fires and ships that are damaged can sustain more damage (especially if they are at sea). The size of the port impacts repair times for ships in port. Crew quality impacts additional damage sustained once damaged, and there is an option to set Historical Allied Damage Control Advantage which if set gives the Allies better damage control. As for towing, we decided for simplicity we would allow all ships to move a minimum of 2.5 knots an hour. Ships will rescue troops that are loaded on ships that sink. Also, ships that are scuttled score less victory points for the enemy as it's assumed that more of the crew is saved when a ship is volutarily scuttled. Hope that answers your questions.
Joel
|
|
|
|