denisonh -> RE: Does it always go like this?? (10/28/2004 3:43:00 AM)
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How long did it take to perfect Deep Blue? How many times has the basic modeling (rules for chess) for the game change during that span? To make a decent AI would take a significant amount of time, and would be something difficult to make under constantly changing conditions. If it was that easy, the DoD simulations the the US military would have decent AIs to work inside thier multi million dollar combat simulations. They don't. What do you want for a game that cost $70? quote:
ORIGINAL: dinsdale Deep Blue was built to defeat one of the greatest Chess players of all time. There are plenty of affordable chess games which will defeat standard players. Yes, Chess is a much easier game to create an AI for, but as long as this excuse is trotted out, time after time, for game after game, then there will never be enough demand, and thus never resources spent, to make a competent AI. No doubt there are plenty of FPS players who thought DOOM1 had great graphics and nothing more was necessary. Fortunately for that hobby, there's been a market for pushing the boundary in graphics and every year they have improved. Sadly those of us who like wargames are too often satisfied because there is a game, so excuses are made for every flaw. All other aspects of gaming have improved over the last 10 years, except AI. Of course games sell more when they can stack features on the marketing hype, and not if they claim to have a great AI. We have the AI we want and deserve, and ultimately, that's as much our fault as the developers.
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