Thayne -> RE: Does it always go like this?? (10/29/2004 10:50:31 PM)
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ORIGINAL: dpstafford Consider, (1) There are no loopholes to speak of in WITP. And if there were I would prefer that he support crew spend their time erasing them rather than working on a hopeless AI. (2) PBEM. By e-mail. Your mail will wait until you have the inclination to open it. (3) Even if your human opponent isn't up to your skill level, he is still better than the AI. And in the far more likely case, that you aren't up to his, well, you will learn alot in your defeat. (4) You got me there. Quitter! (5) Nobody really cares about your DAR's, especially if they are against the AI. I can almost guarantee that once you play your first couple of PBEM turns, you will never want to play the AI ever again. I have never written that there is no merit in PBEM, and I am confused by those who say that "those who do not enjoy playing the game as I do are insulting us by doing so." People enjoy doing different things, and the things that I enjoy cannot be captured in a PBEM game. (1) There are loopholes in every simulation. They simulate the actual war more or less accurately, and the 'loopholes' that I speak of are simply those parts of the program that are less accurate, allowing options that simply would not have been considered in the actual war. (2) Only if my opponent has emailed a turn between the last time that I sent something. When I play the AI, I have a 100% chance that I have the next turn waiting for me, even if I want to move immediately from one turn to the next. (3) What would I learn? I look at a lot of descriptions involving PBEM games and virtually all of them involve 'learning' the types of tricks I mentioned in (1) above. I have no interest in learning the best exploit of a simulation database. I have less interest in a contest to see if I can come up with a better exploit than my opponent. With the right type of opponent, this would not be a problem (and I have no qualms against two people with similar mentality enjoying a game together -- all that matters is that they are having fun). But, I have no interests that are compatible with this type of game. (4) I have X number of hours between birth and death, and no interest in wasting any large quantity of them doing something I hate, when I could just as easily be spending them doing something that I enjoy. (5) Actually, even if this is true, it is a mean-spirited comment. However, given the number of hits I get on my DAR each day, I have reason to believe that it is not true. To be honest, I think that pushing little electronic ships across an electronic map is a massively trivial way to spend one's time. Creating something that others enjoy, on the other hand, has a bit more merit. Let each person pursue what, to them, is fun, so long they do so in a way that does not harm others. Some people's interests simply cannot be satisfied in a PBEM game -- depending what they like. For those of us, any improvement in the AI would be appreciated.
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