Ron Saueracker -> RE: Another Leader Bug savegame file (12/5/2004 12:12:41 AM)
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ORIGINAL: pry Ok had a very bad (stressful) last 2 weeks at work (at my real Job) and after reading some of the crud in this thread and a few others I admit I lost my temper and patients to even deal with some of the more vocal obsessive folks around here and walked away from the forum for most of the last week... I have calmed down and it appears that many of you have also so lets get back to work as a team... leave the trash talk at the door no whining no crying over this and that. Let's get this solved Ok... Ok I need some input from players who seem to have a higher than the rest of us numbers of this issue occurring to them, do you as a normal course of play examine allot of your air groups, task forces and LCU's on a regular basis without giving orders to them Just opening the detail screen taking a look and closing it and moving to the next unit at the location? There are multiple causes that end up with the same effect, so we need to track them down one by one, Right now one of the things I am looking at is when you open the unit detail screen and presto there is the unnamed WO in command??? I am looking at the sequence of events that lead to the leader loss because it is hard as hell to reproduce... I only look at a units detail screen when I issue an order to that unit I don't surf the stack at a location and I do not suffer from the issue like the number of occurrences reported by some of you. Post comments here or email me at pry-witp@houston.rr.com, I don't respond to all email but I read it and look into all issues and reply if I have questions (Time just does not allow to answer each and every message) Every one leave their ego at the door and let's work on solving this... Yes, I tended to look at my naval leaders alot when testing as a beta as I am very familiar with their names and was curious to see how accurate the detail was initially.(otherwise another useless talent I have...why not musical or something? Not even good for Jeapordy this trivia) Did not notice too many "foreign" leaders then, some merchants had them but sporadic and it looked like a database error and not AI driven. I would give orders etc. It seemed some time before things started to look out of whack and because we restarted so often with new builds, the issue never really grew in apparent size. Have you opened the first turn save I sent you? This is the first save sent by my Japanese opponent 2ndACR (Dave). You don't nead a password from me, just pick your own. Go to Manila and PH and check the subs as a quick way to find some flaws. I believe all the subs in port have new leaders from the ones entered in the scen database. Nothing has been done by player to change leader as the leader name does not change from white to gold (indicating a player can interact with the data...this occurs only if said vessel is in a TF and docked) So I'm drawing from this that it is not necessarily a problem driven by player interaction. I've been trying to get a leader to change on me visibly but have had no luck. I was hoping that I found a way, I may still have but I've had no bites yet. Where I think it may occur for ships is as follows. Click on a TF at sea and set it's destination to nearest friendly port. When it is docked, click on ship detail screen. Leader should still be in white text indicating it is not player accessible. While detail screen is still open, order the TF to replenish. As soon as you do this, the leader script turns gold indicating player can now access the leader. I assume hitting replenish causes the ship to dock and frees up leader. No leaders have changed yet but it's early. As ships return with damage, low ammo etc perhaps this acts as an instigator. I'm going to keep watching this and other variables as I continue my game. Just to let you know many of us are actively helping even if we are overly passionate about the game and vocal.
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