Soult -> RE: garrison city to force fleet to get out (11/28/2004 11:01:19 PM)
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Well, it is a french port city, right ? So Russia has acess from France (to be inside France), otherwise the Russian fleet would not be allowed to enter it. If the russian fleet did tranport troops, these troops could be the the city garrison. As soon as Turkey manages to get troops INSIDE of this city, these turkish troops would act as city garrision and would have control of the guns. The russian player than has the option to scuttle his ships (if blocked) or to sail outside at once, fighting an enemy feelt if there is one. But port guns could not be used vs ships leaving. Turkey can not aks Russia to remove the fleet only cause Turkey is the "rightfull" player to garrison the port- there need to be turkish factors inside of the city to do so. Now I would like to add another question: same setting, turkey has the right to garrision franch cities. Does that mean France is not allowed to garrsion the cities in question anymore ? Or that the french factors have to be removed from a city the moment Turkey places a single factor there ? Where to move these factors, back to map in later reinforcment phase ? Or need France only remove so much as there is space needed by turkish factors , so that both powers might be inside the city at the same time ? I guess most of you worked out some kind of house rules for these questions- but I recall a player who resisted to remove his own factors from his city, saying that there would be enough space for all and that the rules would not prove him wrong... btw this guy also asked for rolling dice for leader casuality if it was "probe" vs "withdraw" and again he claimed to have the rules on his side...("perhapse Murat rode against a tree")...what a pitty...
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