RE: Another niche: the Med (Full Version)

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Ron Saueracker -> RE: Another niche: the Med (12/4/2004 3:11:25 AM)

Hexes would have to be further subdived into six smaller hexes for any kind of land combat to work. Need some old style wargame standards applied as SOP. Else it would be too abstract.




jnier -> RE: Another niche: the Med (12/4/2004 3:19:00 AM)

quote:

ORIGINAL: Ron Saueracker

Hexes would have to be further subdived into six smaller hexes for any kind of land combat to work. Need some old style wargame standards applied as SOP. Else it would be too abstract.


Please don't try to model the North African land campaign [:@]

As all of the whiners on this board have been quick to point out, land combat over large expanses is not the strong suit of WITP. If a Med mod is to work, all land combat in North Africa & Italy should be HIGHLY abstracted. A game that focuses on air,sea, and critical bases (e.g. Gibraltar, Malta, Crete) could possibly be very successful.




MadmanRick -> RE: Another niche: the Med (12/4/2004 6:44:07 AM)

quote:

ORIGINAL: jnier

quote:

ORIGINAL: Ron Saueracker

Hexes would have to be further subdived into six smaller hexes for any kind of land combat to work. Need some old style wargame standards applied as SOP. Else it would be too abstract.


Please don't try to model the North African land campaign [:@]

As all of the whiners on this board have been quick to point out, land combat over large expanses is not the strong suit of WITP. If a Med mod is to work, all land combat in North Africa & Italy should be HIGHLY abstracted. A game that focuses on air,sea, and critical bases (e.g. Gibraltar, Malta, Crete) could possibly be very successful.


Folks keep in mind that if a Med mod is done for UV/WitPby players/fans, it would be basically limited to whatever limitations those engines have, be it land combat or otherwise. We won't be redesigning the wheel, but rather adding more spokes to it.

Rick




Ron Saueracker -> RE: Another niche: the Med (12/4/2004 8:47:30 AM)

quote:

ORIGINAL: jnier

quote:

ORIGINAL: Ron Saueracker

Hexes would have to be further subdived into six smaller hexes for any kind of land combat to work. Need some old style wargame standards applied as SOP. Else it would be too abstract.


Please don't try to model the North African land campaign [:@]

As all of the whiners on this board have been quick to point out, land combat over large expanses is not the strong suit of WITP. If a Med mod is to work, all land combat in North Africa & Italy should be HIGHLY abstracted. A game that focuses on air,sea, and critical bases (e.g. Gibraltar, Malta, Crete) could possibly be very successful.


Yep, I can agree with that. Like Bomb Alley had. A front line. Always like it.




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