dkatman -> for serious ERD and UML geeks (12/8/2004 12:03:39 AM)
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the level and amount of historical unit detail in this game is IMPRESSIVE !! but at the same time it is also intimidating. 20,000 leaders 8,000+ ships 40,000+ devices for the 8,000+ ships 500+ bases playability is about the manageability of the data and being able to look at the data in 100+ different ways a single level of recursion within a class of data works ok for naval and air units.. but not for OOB playability would be vastly improved if HQ class data could be instantiated with up to 10 levels of recursion. [image]local://upfiles/13657/Ca817068464.jpg[/image]
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