Base change Help (Full Version)

All Forums >> [Current Games From Matrix.] >> [World War II] >> War In The Pacific - Struggle Against Japan 1941 - 1945



Message


Bibs -> Base change Help (12/15/2004 6:30:38 PM)

I'm trying to change Tulagi to report to the South Pacific HQ. I have a unit there who reports to South Pacific, but when I try to change the base HQ everything is darkened. Any ideas?

Thx

Bibs




Jim D Burns -> RE: Base change Help (12/15/2004 6:37:29 PM)

quote:

ORIGINAL: Bibs

I'm trying to change Tulagi to report to the South Pacific HQ. I have a unit there who reports to South Pacific, but when I try to change the base HQ everything is darkened. Any ideas?

Thx

Bibs


You don't have enough political points perhaps? Bases generally cost a lot to change.

Jim




Thurmonator -> RE: Base change Help (12/15/2004 7:04:51 PM)

What effect does the Base's HQ make?

I am still unclear on this. Example...

DO I want to change Guadalcanal to US from AUS and why? I have the 2nd USMC division there3 and a bunch of US planes. Everything seems to be fine even with the AUS forces controlling the base.




Bibs -> RE: Base change Help (12/15/2004 7:04:53 PM)

I have 1100 and it says I need 300.




Bibs -> RE: Base change Help (12/15/2004 7:11:07 PM)

I know the replacement and upgrade of air units is helped by this. I don't want to change the air units to Aussie since that restricts them unless I change them back. It also says that ground units are more efficient if they are closer to their HQ




PeteG662 -> RE: Base change Help (12/15/2004 7:52:30 PM)

The replacement is based upon supply and proximity to the HQ, not necessarily having anything to do with any one particular base.




Thurmonator -> RE: Base change Help (12/15/2004 10:52:49 PM)

Didn't I read that if the base has 20000+ supply then the AC will get replacements no matter what where the HQ is (5 hexes or 100 hexes)?

Isn't this for troop replacement as well. So then is the only reason to change a base is if it is constantly undersupplied, and by changing the affiliation of the base would allow replacements even under 20,000 supply? Is that right?




Feinder -> RE: Base change Help (12/15/2004 11:12:22 PM)

The HQ afiliation of the specific LCU or Sqdn is largely irrelevent.

The only time the HQ of a unit matters is :

LCUs - units to restriced commands cannot be loaded onto transports or airlifted.

Sqdns - assigned to restricedHQs may only operate from bases assigned to that HQ, and cannot be loaded onto transports (exception, China command units can operate from SEAC bases, maybe others, I haven't bothered to try other commands).

The specific HQ of the unit is not supposed* to affect it's ability to recieve replacements. According to the manual, only the HQ of the base makes a difference (but again, the HQ of the unit at the base is irrelevent).

* frnakly, I'm not entirely convinced this is true. I believe that sqdns assigned to the same HQ seem to fill out faster than those that are not. However, this is never indicated in the manual.

===

Regarding bases.

1. If a Sqdn is at (any) base that has 20k supplies, it will draw replacements, regardless of the Sqdns assigned HQ.
2. If a Sqdn is at a base that is within transfer range of another base with 20k supplies, and that base (with 20k supplies) is of the same HQ as your current base, the Sqnd will draw replacements.

So if your P-40 sqdn was
a. based at Port Moresby with 20k supplies. You will pull replacements regardless of your sqdns HQ affiliations.
b. based at PM with 15k supplies. You don't have enough inherent supplies at PM, so if you're within transfer range of 20k supplies (and same HQ as PM), will draw replacements. So if PM is in SWPac, and so is Townsville (with 20k supplies), you draw replacements. If PM is in SWPac, and Townsville (with 20k supplies) is assigned to OzCom, you will NOT draw replacements.

a. LCUs with 2x the needed supplies, will draw replacements (regardless fo HQ affiliation).
b. LCUs will draw replacements from any base that is within marching range, and of the same HQ as it's current base, that has 2x it's supply level. Again, the HQ affil of the LCU doesn't matter. It's the connection of the like HQ bases, and the fact that somebody upstream has 2x the supply level. You can also draw replacements from ALL bases (of ythe same HQ) that have 2x supplies. So keeping bases overstocked in the backfield is useful from drawing replacemetns for your front-line units.
c. If you live on an island, you need 2x supplies to draw replacements. Even just one hex away from your parent HQ (60 miles) is a long way to swim.

"marching range" is
25 (or 50, can't remember) -RAIL- hexes.
10 (or 25, can't remember) - ROAD- hexes.
5 (or 10, can't remember) -TRAIL, CLEAR, or AGRI- hexes.
1 "other" hex (so you're plowing thru pure jungle, you can only trace supply one hex to your base).




Thurmonator -> RE: Base change Help (12/16/2004 12:02:53 AM)

thanks

that clears it up




Page: [1]

Valid CSS!




Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI
1.03125