witpqs -> RE: Comprehensive Port bombing testing (98 B-29's vs. 50 ships in day and night)... (12/20/2004 5:20:00 AM)
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ORIGINAL: pry The whole problem here is that most folks never grasped the abstract nature of "Ports" in the game, they always default their thinking and arguments to slips, berths cranes, warehouses and fancy dry-docks… obstructed approaches etc, then use this as a argument that torpedo attacks should not be allowed... Guess what folks none of that exists in our ports. All of these things are reflected in additional capabilities like repair yards, ship yards etc... The port size ratings are simply a capability rating of how much cargo can pass thru it per turn and has nothing to do with what amenities are contained in the port. Remember in game terms the "Port" and its benefits are also spread out over the whole 60 mile hex to include offshore anchorages as well as the port itself. So when a port reaches size 3 you can now disband your ships into the "Port" making them immune to submarines and we have players using the tactic of hiding hundreds of ships in a "port" to defend them against submarines and now want them protected from air attack as well???? Talk about having your cake and eating it too... The port hex is 60 miles, and no port in existence anywhere in the world even today is that big...., Players start hiding hundreds of ships in a 60 mile hex but want that whole 60 mile hex to be considered immune to attack because a tiny portion of the hex actually contains a real port... Come on... Pry, I'm not looking for any gamey immunity. I just want a decent representation of the capabilities.[8D] quote:
The whole problem here is that most folks never grasped the abstract nature of "Ports" in the game... I wish someone had made this comment earlier in the process. If it's that abstract and torpedo attacks are (therefore) fine on a port, then that's it.[sm=00000436.gif][>:] Level bombers (non-torpedo) should be deadly on port attacks as tabpub and others (including me) have pointed out. People are questioning how deadly, as in what level of accuracy? Looking at the tests that Leo has run, I think the accuracy is either okay or just a little bit too good. Others disagree, but as tabpub points out, fighters and AAA should cut it down anyway. What's your opinion on how the accuracy is now?
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