RE: Comprehensive Port bombing testing (98 B-29's vs. 50 ships in day and night)... (Full Version)

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Ron Saueracker -> RE: Comprehensive Port bombing testing (98 B-29's vs. 50 ships in day and night)... (12/20/2004 6:59:17 AM)

quote:

ORIGINAL: Ron Saueracker

Conclusions? Here is mine.

I've said all along that ships in ports inWITP are like huge fat sows nested together in a big round target shape. Bombing,especially high level is too accurate, doubly so due to the damage model...no near misses, no non critical areas to hit. Ships are all spread all over the place and are often protected by torpedo nets, artificial moles, barrage balloons,camoflaged etc. Conversely, port hits are rarely scored in contrast to number of ships and multiple hits on ships.

Recommendation: cut bombing vs ships in port accuracy by 75% minimum. Increase chance for a port hit.

Not related to this thread but here goes. During development, it was decided to allow twin engine bombers and larger aircraft to torpedo ships in port (disbanded). I asked for this decision to be reversed because I know of not one single occurence of this happening during the war in any theatre (not talking roadsteads here,but ports). Nobody else could point one out after I challenged them to point out a single historical precedent. Yet it is still in. Pilots and bomber commanders knew that ports were too difficult an obstacle course to allow the long runs neccessary to launch from non 1E tactical bombers. granted,since there is no limit to port capacity for some unknown reason, I suppose it must be assumed that disbanding does not neccesarily mean tied up in a slip, stuck in a bay, resting in drydock, behind net defences,behind other ships etc. Many would be outside the main port in more vulnerable roadsteads. Do to this abstraction, some torp attacks could be allowed, but not at this extremely high probability. So,this being the case...

Recommendation: reduce the chance of 2E and 4E bombers using torps vs ships in ports by at least 75%.

Why is it so easy to A) damage a port and B) repair it? Further, considering we have no operational limit for ports, damage is almost meaningless.

Recommendation. Allow more port hits but have the hits do much less damage. Increase the repair time needed to repair ports. Perhaps limit/restrict disbandement in ports damaged beyond 50%. Limit/restrict docking beyond 75% damage. Maybe introduce an operations maximum for ports and have this effected by damage.

When targeting cities, ports, allow some chance for crossover hits as these facilities were not exactly seperated from each other by some invisible forcefield. In fact, they are basically the same thing, just a different side of the tracks.



To answer pry and others, the abstract nature of ports was and is understood. But the abstract nature is one sided regarding attacks. If you ALLOW port torpedo attacks, then you had also better ADD traditional port torpedo defences like anti torpedo nets, barrage balloons, increased flak accuracy etc and ADD higher penalties to the attacking pilots.

The way I see it, this dispute revolves around GG's AI design, which needs ports to allow disbandment. The AI can't handle ship capacities the way it's designed, and while capacities would pretty much alleviate players from disbanding 100 ships in your local kiddie pool, the AI would fiz, sput, smoke and die. Sooooooo............

Raise the bar on what size ports allow disbandment. It's size 3 now...go for size 6 or 7. What's the problem? With no capacity,a line needs to be drawn and size 3 is clearly too small as basically every ports can be made to allow didsbandment of thousands of ships.

Because it's abstracted and capacity means more than simply all ships are here at X, let's assume that some ships disbanded are in the actual port, some are waiting outside or are located at other lesser subsidiary ports in the area, while others are actually off map on other business (how else do we explain the massive supply and fuel increases every turn?. If we assume this, not all ships in a port should be targetable at all due to abstraction. Due to abstraction, less shipping would be vulnerable to torps than to bombs, so lower the probability of torpedo loadouts accordingly and raise it for bombs.

Raising the threshold from three to 6,7,8 whatever can't be difficult and won't screw the AI as it already has restrictions to deal with size 2 down. Changing the targeting for ports might be a little work, having to randomly determine which ships are NOT THERE. Changing loadout probability can't be too difficult either.

Let's rock and be done with it.

And if anyone uses the "60 mile hex" escape pod to help expalain away consumer questions/criticisms one more time, I'm really gonna freak!!!![sm=Christo_pull_hair.gif][sm=00000289.gif]




Mr.Frag -> RE: Comprehensive Port bombing testing (98 B-29's vs. 50 ships in day and night)... (12/20/2004 8:29:02 AM)

quote:

And if anyone uses the "60 mile hex" escape pod to help expalain away consumer questions/criticisms one more time, I'm really gonna freak!!!!


But Ron, the hex is 60 miles [:'(]




Mike Scholl -> RE: Comprehensive Port bombing testing (98 B-29's vs. 50 ships in day and night)... (12/20/2004 9:25:54 AM)

quote:

ORIGINAL: Mr.Frag

quote:

There are 3600 bombs falling from 90 aircraft........46 bombs hit ships.............1.27% of the bombs found a target. Sorry but I fail to see what is wrong here.


Raver, completely agree with the *numbers* but the problem is the effect, not the numbers.

You simply cannot get that number of aircraft lined up to bomb a bunch of ships. B-29's are just too big, even B-17's used in those numbers are fantasy. This is one of those cases where the numbers just don't give the truth.


FRAG Totally dissagree. Nothing prevents the bombers from making individual runs.
The game give no defensive advantage for flying in "combat boxes" and formations,
so why do you want to have it penalize bombing accuracy as if all bomb releases were
"formation drops". If you want to hamstring their bombing, then give them the de-
fensive bonus for formation flying. But that would butcher even more Japanese in-
terceptors. Please pick one rationalization and stick to it.




witpqs -> RE: Comprehensive Port bombing testing (98 B-29's vs. 50 ships in day and night)... (12/20/2004 10:03:42 AM)

Mike,

I agree - single runs were done in reality and a 'formation only drops' rule is bad medicine.[:(]

Ron,

There are more consequences to increasing port size for disbandment, such as ship repair. I understand the benefits of what you propose but I suspect the effects are too sweeping to handle at this stage of development & implementation. [sm=crazy.gif][sm=00000116.gif][sm=nono.gif][sm=dizzy.gif][sm=00000117.gif]



(psst. Mr. Frag, how big is a base hex again???)




frank1970 -> RE: Comprehensive Port bombing testing (98 B-29's vs. 50 ships in day and night)... (12/20/2004 11:04:34 AM)

quote:

ORIGINAL: Mike Scholl
FRAG Totally dissagree. Nothing prevents the bombers from making individual runs.
The game give no defensive advantage for flying in "combat boxes" and formations,
so why do you want to have it penalize bombing accuracy as if all bomb releases were
"formation drops". If you want to hamstring their bombing, then give them the de-
fensive bonus for formation flying. But that would butcher even more Japanese in-
terceptors. Please pick one rationalization and stick to it.


And how would you please calculate the losses B29 WOULD HAVE HAD would they have been used as single planes?

IŽd say the box defensive bonuses are included in the durability (or whatever).
Your bomber fires with all his MG although in a box it wouldnŽt have been possible because neighboring planes would have been hit etc.
(German pilots learned to target the cockpit from face to face and shot down large numbers of Allied heavies. I have never seen something like this in WITP.)




frank1970 -> RE: Comprehensive Port bombing testing (98 B-29's vs. 50 ships in day and night)... (12/20/2004 11:09:52 AM)

quote:

ORIGINAL: Mr.Frag

quote:

And if anyone uses the "60 mile hex" escape pod to help expalain away consumer questions/criticisms one more time, I'm really gonna freak!!!!


But Ron, the hex is 60 miles [:'(]

But then the port hit number are much too high. 60miles sqare, that is 3600sqm, divided by 90 bombers is 1 bomber per 40sqm; one bomber carries 40 bombs, that is one bomb/sqm, wow, what a hitting rate! As a matter of fact no bomber should hit anything, if you think with 60 miles hexes.
Now you should decide:
Are there all ships in ONE port? This should enable this massive B17 attacks or are the ships scattered in small ports along the hex, which should allow torpedo attacks (as they are now).
Doing both is definitely biasing the side with the heavier longrange bombers.




Ron Saueracker -> RE: Comprehensive Port bombing testing (98 B-29's vs. 50 ships in day and night)... (12/20/2004 1:43:48 PM)

quote:

ORIGINAL: Mr.Frag

quote:

And if anyone uses the "60 mile hex" escape pod to help expalain away consumer questions/criticisms one more time, I'm really gonna freak!!!!


But Ron, the hex is 60 miles [:'(]


Your all meanies.[:)]




Ron Saueracker -> RE: Comprehensive Port bombing testing (98 B-29's vs. 50 ships in day and night)... (12/20/2004 1:50:42 PM)

quote:

ORIGINAL: witpqs

Mike,

I agree - single runs were done in reality and a 'formation only drops' rule is bad medicine.[:(]

Ron,

There are more consequences to increasing port size for disbandment, such as ship repair. I understand the benefits of what you propose but I suspect the effects are too sweeping to handle at this stage of development & implementation. [sm=crazy.gif][sm=00000116.gif][sm=nono.gif][sm=dizzy.gif][sm=00000117.gif]



(psst. Mr. Frag, how big is a base hex again???)


No consequence seen from here. They can still dock, which in reality is the same as disbanding in the smaller ports as neither have any real dockyard facilities like repair yards. Flooding can beaided if docked or disbanded. No coding necessary. Will it affect the AI? Don't see it as it would just have to deal with a port now unable todisband ships the sameas it did withsize 2 and smaller ports.




Mike Scholl -> RE: Comprehensive Port bombing testing (98 B-29's vs. 50 ships in day and night)... (12/20/2004 2:12:01 PM)

quote:

ORIGINAL: Frank

quote:

ORIGINAL: Mike Scholl
FRAG Totally dissagree. Nothing prevents the bombers from making individual runs.
The game give no defensive advantage for flying in "combat boxes" and formations,
so why do you want to have it penalize bombing accuracy as if all bomb releases were
"formation drops". If you want to hamstring their bombing, then give them the de-
fensive bonus for formation flying. But that would butcher even more Japanese in-
terceptors. Please pick one rationalization and stick to it.


And how would you please calculate the losses B29 WOULD HAVE HAD would they have been used as single planes?

IŽd say the box defensive bonuses are included in the durability (or whatever).
Your bomber fires with all his MG although in a box it wouldnŽt have been possible because neighboring planes would have been hit etc.
(German pilots learned to target the cockpit from face to face and shot down large numbers of Allied heavies. I have never seen something like this in WITP.)



You're "straw dogging". Aircraft generally flew in groupings towards their targets
no matter what type they were. What made US Heavies sometimes less than ac-
curate was the need to fly in tight defensive boxes in Europe, especially when they
were lacking in escorts. To maintain the combat box, they had to drop on the lead
bombadier of their unit creating automatic dispersion. Otherwise, and in much of
the Pacific campaign, each bomber-aimer made an individual run with his A/C.

So you already have in the game the effects of non-defensive box flying (and it
doesn't mean 50 planes making 50 seperate raids). Which is why I say if you are
going to have the game force boming inaccuracy based on rigid defensive forma-
tions, then you will need to give the "bennies" as well. Personally, I find the ac-
curacy described (1.5%) to be quite reasonable given the targets and the bombing
altitude and would vote with those who say most of the screaming is coming from
Japanese Fan-boys who have just recognized that the other side can use these
tactics as well.




pry -> RE: Comprehensive Port bombing testing (98 B-29's vs. 50 ships in day and night)... (12/20/2004 2:28:15 PM)

quote:

ORIGINAL: Ron Saueracker


To answer pry and others, the abstract nature of ports was and is understood. But the abstract nature is one sided regarding attacks. If you ALLOW port torpedo attacks, then you had also better ADD traditional port torpedo defences like anti torpedo nets, barrage balloons, increased flak accuracy etc and ADD higher penalties to the attacking pilots.


Port defensive capabilities are not inherent to the port but to the units assigned to defend the port.

Port defenses or the equivalent there of are represented in the base force units, your flak is provided from them aided by any other LCU in the hex with AA capability, It is also up to the player to provide air protection for the hex if he is going to base all those ships in that hex.

Not to take away from the tests Leo has done but one very important thing is missing no defenses except those provided by the ships themselves and they are hobbled because they are docked and can not avoid being hit, his tests are like shooting fish in a barrel. Had he put in some base forces and LCU's for flak defense and some fighter cover his hit rate would diminish as would the number of aircraft actually dropping on the target.

I do think that B-29's should be limited to city attack missions only that will cure a part of this issue, B-24's and B-17's did drop on the ships in Simpson harbor on a regular basis and should not be exempted from port atacks.

quote:


Raise the bar on what size ports allow disbandment. It's size 3 now...go for size 6 or 7. What's the problem? With no capacity,a line needs to be drawn and size 3 is clearly too small as basically every ports can be made to allow didsbandment of thousands of ships.

Because it's abstracted and capacity means more than simply all ships are here at X, let's assume that some ships disbanded are in the actual port, some are waiting outside or are located at other lesser subsidiary ports in the area, while others are actually off map on other business (how else do we explain the massive supply and fuel increases every turn?.


Ron what do you actually accomplish here, due to geography every port is unique and most Islands in the Pacific do not even have a lagoon let along a functioning port but due to abstraction every island can have a port if it reaches size 3.

Luganville and Guadalcanal are prime examples neither has a lagoon let along a port and all cargo was unloaded over the beach yet once they reach size 3 due to abstraction they magically get protected anchorages and berths... and the protections from them that never existed. Once the size threshold is reached any location can magically become something the was never possible and it does not matter if it is size 3 or 6 the issue is still the same.

quote:


If we assume this, not all ships in a port should be targetable at all due to abstraction. Due to abstraction, less shipping would be vulnerable to torps than to bombs, so lower the probability of torpedo loadouts accordingly and raise it for bombs.

Raising the threshold from three to 6,7,8 whatever can't be difficult and won't screw the AI as it already has restrictions to deal with size 2 down. Changing the targeting for ports might be a little work, having to randomly determine which ships are NOT THERE. Changing loadout probability can't be too difficult either.

Let's rock and be done with it.


I did put forward the idea of protecting x numbers of ships based on each x size of the ports from air attack, mainly to keep you quite [;)] near the end of testing I would still be agreeable to that but will go against any attempt to make whole hexes torpedo free zones.

quote:


And if anyone uses the "60 mile hex" escape pod to help expalain away consumer questions/criticisms one more time, I'm really gonna freak!!!![sm=Christo_pull_hair.gif][sm=00000289.gif]


But Ron the hexes really are 60 miles [;)]




Ron Saueracker -> RE: Comprehensive Port bombing testing (98 B-29's vs. 50 ships in day and night)... (12/20/2004 2:31:11 PM)

In the first PBEM game I played vs 2ndACR, I used port attacks with B-17s and IL-4s often during daylight (never at night) and received results that I thought were way out of whack. CLs Kinu and Kashima both blew up from mag explosions and innumerable merchants and lesser warships and auxilliaries were repeatedly pounded and sunk. Akagi took a hit from IL-4s with poor experience...even a blind bear finds a picnic basket sometimes.[;)]

This just seems too much despite all the cases for and against, the whys and why nots. Basically, the odds of whether a ship in port is targetted, and not the ordinance accuracy, could be tweaked down some. Be nice if a random modifier could be applied which exempted some ships from being targetted at all. We have this in surface combat (which makes little or no sense theway it works out during the combat...especially when all the seperate TFs in a hex are never "undetected". This is backwards to what it should be.). Because it is in surface combat, the same mechanics could be used for air attacks vs ports.




Ron Saueracker -> RE: Comprehensive Port bombing testing (98 B-29's vs. 50 ships in day and night)... (12/20/2004 2:44:17 PM)

quote:

ORIGINAL: pry

quote:

ORIGINAL: Ron Saueracker


To answer pry and others, the abstract nature of ports was and is understood. But the abstract nature is one sided regarding attacks. If you ALLOW port torpedo attacks, then you had also better ADD traditional port torpedo defences like anti torpedo nets, barrage balloons, increased flak accuracy etc and ADD higher penalties to the attacking pilots.


Port defensive capabilities are not inherent to the port but to the units assigned to defend the port.

Port defenses or the equivalent there of are represented in the base force units, your flak is provided from them aided by any other LCU in the hex with AA capability, It is also up to the player to provide air protection for the hex if he is going to base all those ships in that hex.

Not to take away from the tests Leo has done but one very important thing is missing no defenses except those provided by the ships themselves and they are hobbled because they are docked and can not avoid being hit, his tests are like shooting fish in a barrel. Had he put in some base forces and LCU's for flak defense and some fighter cover his hit rate would diminish as would the number of aircraft actually dropping on the target.

I do think that B-29's should be limited to city attack missions only that will cure a part of this issue, B-24's and B-17's did drop on the ships in Simpson harbor on a regular basis and should not be exempted from port atacks.

quote:


Raise the bar on what size ports allow disbandment. It's size 3 now...go for size 6 or 7. What's the problem? With no capacity,a line needs to be drawn and size 3 is clearly too small as basically every ports can be made to allow didsbandment of thousands of ships.

Because it's abstracted and capacity means more than simply all ships are here at X, let's assume that some ships disbanded are in the actual port, some are waiting outside or are located at other lesser subsidiary ports in the area, while others are actually off map on other business (how else do we explain the massive supply and fuel increases every turn?.


Ron what do you actually accomplish here, due to geography every port is unique and most Islands in the Pacific do not even have a lagoon let along a functioning port but due to abstraction every island can have a port if it reaches size 3.

Luganville and Guadalcanal are prime examples neither has a lagoon let along a port and all cargo was unloaded over the beach yet once they reach size 3 due to abstraction they magically get protected anchorages and berths... and the protections from them that never existed. Once the size threshold is reached any location can magically become something the was never possible and it does not matter if it is size 3 or 6 the issue is still the same.

quote:


If we assume this, not all ships in a port should be targetable at all due to abstraction. Due to abstraction, less shipping would be vulnerable to torps than to bombs, so lower the probability of torpedo loadouts accordingly and raise it for bombs.

Raising the threshold from three to 6,7,8 whatever can't be difficult and won't screw the AI as it already has restrictions to deal with size 2 down. Changing the targeting for ports might be a little work, having to randomly determine which ships are NOT THERE. Changing loadout probability can't be too difficult either.

Let's rock and be done with it.


I did put forward the idea of protecting x numbers of ships based on each x size of the ports from air attack, mainly to keep you quite [;)] near the end of testing I would still be agreeable to that but will go against any attempt to make whole hexes torpedo free zones.

quote:


And if anyone uses the "60 mile hex" escape pod to help expalain away consumer questions/criticisms one more time, I'm really gonna freak!!!![sm=Christo_pull_hair.gif][sm=00000289.gif]


But Ron the hexes really are 60 miles [;)]


I knew I'd add to the cultural makeup of these forums with my 60 mile hex crack![:D]Sheeesh...[;)]

My right mouse button is wonky and I can'r edit my posts well, so bear with me.

Regarding defences: I'm not referring to AA units, CD units etc. I'm referring to what can be added to the base menu screen. We have the ability to expand/build Ports, AirBases and Fortifications. I am suggesting that we could increase these options to include Port Defences (1-9). These defences would abstract the presence of net and boom defences and their support vessels, barrage balloons, search lights etc. I suggest this because we are getting the ability to attack ports but don't have the inherent dangers and counters to both which make them the costly endeavours they were and the rare occurence they were (due to the anti torpedo defences which were intrinsic to larger ports). PH was unique in that the shallow depth was assumed to be defence enough.

What is accomplished by raising the threshold for disbanding ships into a port? Well, for one, it will keep players from "hiding" huge numbers of ships in any dinky little cove and will negate the need for making ships so darn vulnerable in port because of this gamey use of the disband feature. This is important because the targetting of ships in port is identicle for size 3 ports with 500 ships in it ([8|]) as it is with size 10 ports with 3 ships in it.

Further on this, what was gained by allowing disbandment in minor ports to begin with? The only difference, aside from combat effects, between docking and disbanding is what, that it allows full system repair? Hardly worth it. The combat effects are protection from subs and the target selection routines for air units on naval or port attack.




2ndACR -> RE: Comprehensive Port bombing testing (98 B-29's vs. 50 ships in day and night)... (12/20/2004 3:21:53 PM)

quote:

ORIGINAL: Ron Saueracker

In the first PBEM game I played vs 2ndACR, I used port attacks with B-17s and IL-4s often during daylight (never at night) and received results that I thought were way out of whack. CLs Kinu and Kashima both blew up from mag explosions and innumerable merchants and lesser warships and auxilliaries were repeatedly pounded and sunk. Akagi took a hit from IL-4s with poor experience...even a blind bear finds a picnic basket sometimes.[;)]

This just seems too much despite all the cases for and against, the whys and why nots. Basically, the odds of whether a ship in port is targetted, and not the ordinance accuracy, could be tweaked down some. Be nice if a random modifier could be applied which exempted some ships from being targetted at all. We have this in surface combat (which makes little or no sense theway it works out during the combat...especially when all the seperate TFs in a hex are never "undetected". This is backwards to what it should be.). Because it is in surface combat, the same mechanics could be used for air attacks vs ports.


Those raids took place at Pescadores with 8 AA units in it also. Flak is useless for defense in my opinion. I can pack a base with every AA unit Japan has and still the Allies will pound it into scrap. Yet let a air group attack 3 Allied CA's at sea and half your strike group will be butchered.




Ron Saueracker -> RE: Comprehensive Port bombing testing (98 B-29's vs. 50 ships in day and night)... (12/20/2004 3:54:44 PM)

quote:

ORIGINAL: 2ndACR

quote:

ORIGINAL: Ron Saueracker

In the first PBEM game I played vs 2ndACR, I used port attacks with B-17s and IL-4s often during daylight (never at night) and received results that I thought were way out of whack. CLs Kinu and Kashima both blew up from mag explosions and innumerable merchants and lesser warships and auxilliaries were repeatedly pounded and sunk. Akagi took a hit from IL-4s with poor experience...even a blind bear finds a picnic basket sometimes.[;)]

This just seems too much despite all the cases for and against, the whys and why nots. Basically, the odds of whether a ship in port is targetted, and not the ordinance accuracy, could be tweaked down some. Be nice if a random modifier could be applied which exempted some ships from being targetted at all. We have this in surface combat (which makes little or no sense theway it works out during the combat...especially when all the seperate TFs in a hex are never "undetected". This is backwards to what it should be.). Because it is in surface combat, the same mechanics could be used for air attacks vs ports.


Those raids took place at Pescadores with 8 AA units in it also. Flak is useless for defense in my opinion. I can pack a base with every AA unit Japan has and still the Allies will pound it into scrap. Yet let a air group attack 3 Allied CA's at sea and half your strike group will be butchered.


I was starting to feel guilty. I reduced the port attacks as a result. Something is not working regarding base defenses and attacks against it and bases/ports in the hex.




Apollo11 -> RE: Comprehensive Port bombing testing (98 B-29's vs. 50 ships in day and night)... (12/20/2004 4:01:47 PM)

Hi all,

quote:

ORIGINAL: pry

The whole problem here is that most folks never grasped the abstract nature of "Ports" in the game, they always default their thinking and arguments to slips, berths cranes, warehouses and fancy dry-docks… obstructed approaches etc, then use this as a argument that torpedo attacks should not be allowed... Guess what folks none of that exists in our ports. All of these things are reflected in additional capabilities like repair yards, ship yards etc...

The port size ratings are simply a capability rating of how much cargo can pass thru it per turn and has nothing to do with what amenities are contained in the port.

Remember in game terms the "Port" and its benefits are also spread out over the whole 60 mile hex to include offshore anchorages as well as the port itself.

So when a port reaches size 3 you can now disband your ships into the "Port" making them immune to submarines and we have players using the tactic of hiding hundreds of ships in a "port" to defend them against submarines and now want them protected from air attack as well???? Talk about having your cake and eating it too...

The port hex is 60 miles, and no port in existence anywhere in the world even today is that big...., Players start hiding hundreds of ships in a 60 mile hex but want that whole 60 mile hex to be considered immune to attack because a tiny portion of the hex actually contains a real port... Come on...


I agree 100% with what "Pry" wrote!


But, to fix this, I have long long long standing three ideas/wishes:


#1 Ammo replenishment should be depending on port size

In current WitP we can replenish ammo of almost any ship in any port size.

IMHO it is impossible to believe that some lowly port size 3 would have, for example, 16" shells for BBs.

This should be altered to reflect historical situation and something simple could be implemented (numbers are just for example):

port size 1-3 : ammo for all guns up to 5"
port size 4-6 : ammo for all guns up to 8"
port size 7-9 : ammo for all guns


#2 Number of ships anchored should be depending on port size

In current WitP we can anchor as many ships as we want in any port size that is larger than 3.

IMHO this should be altered and something simple could be implemented (numbers are just for example):

port size 3 : MAX number of anchored ships = 10
port size 4 : MAX number of anchored ships = 15
port size 5 : MAX number of anchored ships = 25
port size 6 : MAX number of anchored ships = 50
port size 7 : MAX number of anchored ships = 75
port size 8 : MAX number of anchored ships = 100
port size 9 : MAX number of anchored ships = 150
port size 10 : MAX number of anchored ships = 200


#3 Cargo ship loading/unloading depending on port size

In current WitP we can load/unload cargo ships regardless on port size and number of ships.

Historically, for example, US had severe problem with this because many ships had to wait for weeks (and months) to be loaded/unloaded (Noumea was prime example BTW).

This should be altered to reflect historical situation and something simple could be implemented...


Leo "Apollo11"




Apollo11 -> RE: Comprehensive Port bombing testing (98 B-29's vs. 50 ships in day and night)... (12/20/2004 4:08:13 PM)

Hi all,

quote:

ORIGINAL: pry

Not to take away from the tests Leo has done but one very important thing is missing no defenses except those provided by the ships themselves and they are hobbled because they are docked and can not avoid being hit, his tests are like shooting fish in a barrel. Had he put in some base forces and LCU's for flak defense and some fighter cover his hit rate would diminish as would the number of aircraft actually dropping on the target.


I on purpose left the whole target island empty and with just port and ships in it - that way we would be "best possible" scenario for attackers.

Nonetheless I think I clearly shown that even 2-engine B-25 can wreck havoc and that B-17's or B-29's are not even needed...


IMHO, the problem lies in fact that individual aircraft attack individual targets with individual bombs!


Please note that even non moving ship is rather small target of 100 m x 15 m (in general for some medium type cargo ship).


Leo "Apollo11"




Mr.Frag -> RE: Comprehensive Port bombing testing (98 B-29's vs. 50 ships in day and night)... (12/20/2004 6:21:30 PM)

quote:

IMHO, the problem lies in fact that individual aircraft attack individual targets with individual bombs!


Correct with is completely impossible in large raids. Bombs are simply dumped out based on the leaders actions in a large pattern. We have documented records that clearly state that puttng together raids of 12 B-17's due to the poor command and control facilities took an hour for takeoffs and almost 2 hours for landing until the Allies built their superfields for the B-29's at Tinian.

As Mike would have it, 90 B-29's fly single ship and each one picks their own target? hmm, so, lets see, 90 x 1000 yards = 90,000 yards or a line of bombers 45 MILES long. Yea, ok Mike, sure. That happened all the time. [8|]




byron13 -> RE: Comprehensive Port bombing testing (98 B-29's vs. 50 ships in day and night)... (12/20/2004 8:56:08 PM)

This may not be possible, but it seems to me that the ship damage results from a port attack by 4-engined bombers should be about the same as from a naval attack. Bombing moving ships from altitude had so many factors leading to inaccurate results, that it is essentially a random function based on the number of bombs, the area over which the ships are placed, and size of the ship. Try putting your favorite model of the Yamato in a swimming pool and drop marbles on it from a five or ten stories up.

Since the target of 4e bombers in a port attack is more likely to be the port than the ships in the port, I dont see why the same kind of results wouldn't apply, which accounts for random bombs that are well off target and happen to hit ships.

Even if the ships in the port were the target, the results shouldn't be that much different. Experienced crews in Europe had a pretty miserable rate of getting the target within a 1,000 foot CEP. At least in Europe a near miss might still hit a building, road, or some infrastructure. A near miss against a ship has no effect unless is it is a very, very near miss. So even if you're aiming at one ship, you have a pretty low chance of hitting it with a squadron release. If you're just trying to hit ships in the harbor in general, you're back to a random formula of number of bombs spread over a wide area in which there are several small targets.

The case is different for tactical bombers, which are more likely to be sent in with the purpose of targeting individual ships at low altitude.




tsimmonds -> RE: Comprehensive Port bombing testing (98 B-29's vs. 50 ships in day and night)... (12/20/2004 9:08:26 PM)

Here is a link to an excellent overview of the RAFs attempts to bomb Scharnhorst and Gneisenau while they at Brest. The attacks spanned the period 3/22/41 to 2/11/42, and had small success for the effort expended. In WitP, they would have been nailed by that first 100-plane raid on 3/30/41....

BTW, before anyone siezes on this as an indication of success and effectiveness:
quote:

The trouble came on 24 July, when she was lying at anchor. It had taken the RAF a commendably short time to locate her. At noon that day several squadrons of Handley Page Halifaxes bombed from altitudes of 3.000 to 3.700 meters (10-12,000 feet). Five bombs hit the starboard side simultaneously in a nearly straight line parallel to the centerline. Two bombs were of the 227 kg (500 lb) high-explosive type, the others were 454 kg (1000 lb) semi-armor-piercing type bombs.


....consider that these bombs were obviously dropped by a single aircraft. Had it been flying 50 feet either to the right or to the left these bombs would all have missed as well. This just emphasizes how iffy this whole exercise was. Yes, given the time and effort expended, this was bound to occur, eventually.




Apollo11 -> RE: Comprehensive Port bombing testing (98 B-29's vs. 50 ships in day and night)... (12/20/2004 9:15:26 PM)

Hi all,

quote:

ORIGINAL: irrelevant

Here is a link to an excellent overview of the RAFs attempts to bomb Scharnhorst and Gneisenau while they at Brest. The attacks spanned the period 3/22/41 to 2/11/42, and had small success for the effort expended. In WitP, they would have been nailed by that first 100-plane raid on 3/30/41....


Damn you... damn you... [:D]

Ever since I started this therad I am trying to find some nice WWW link about British attampts on German ships in French ports (namely Brest) and now you overtook me... shame on you... [;)]


Leo "Apollo11"




tsimmonds -> RE: Comprehensive Port bombing testing (98 B-29's vs. 50 ships in day and night)... (12/20/2004 9:20:13 PM)

quote:

Damn you... damn you...

Ever since I started this therad I am trying to find some nice WWW link about British attampts on German ships in French ports (namely Brest) and now you overtook me... shame on you...


You gotta love Google: "air raid Brest Scharnhorst". Course it only works if you can spell[;)]




tsimmonds -> RE: Comprehensive Port bombing testing (98 B-29's vs. 50 ships in day and night)... (12/20/2004 9:26:30 PM)

While I'm thinking of it, Apollo 11, what does this massive B29 raid do if there are just two ships disbanded in port....?




Apollo11 -> RE: Comprehensive Port bombing testing (98 B-29's vs. 50 ships in day and night)... (12/20/2004 9:28:15 PM)

Hi all,

quote:

ORIGINAL: irrelevant

quote:

Damn you... damn you...

Ever since I started this therad I am trying to find some nice WWW link about British attampts on German ships in French ports (namely Brest) and now you overtook me... shame on you...


You gotta love Google: "air raid Brest Scharnhorst". Course it only works if you can spell[;)]


I thik my mistake was that I used too restrictive demands like "hit" and "statistic"... [;)]


Leo "Apollo11"




The Gnome -> RE: Comprehensive Port bombing testing (98 B-29's vs. 50 ships in day and night)... (12/20/2004 9:45:51 PM)

(My Bold for emphasis)
quote:

On the night of 30 March, 100 RAF aircraft flew over the port and dropped their bombs. Scharnhorst and Gneisenau escaped unharmed.


Please keep in mind the raid mentioned used night attacks. This shouldn't be a direct comparison to the results of a daylight raid. I am in the middle of reading the excellent article now, but it seems that the 100 plane raid had a reason byond accuracy for missing the ships.




Ron Saueracker -> RE: Comprehensive Port bombing testing (98 B-29's vs. 50 ships in day and night)... (12/20/2004 9:58:57 PM)

quote:

ORIGINAL: The Gnome

(My Bold for emphasis)
quote:

On the night of 30 March, 100 RAF aircraft flew over the port and dropped their bombs. Scharnhorst and Gneisenau escaped unharmed.


Please keep in mind the raid mentioned used night attacks. This shouldn't be a direct comparison to the results of a daylight raid. I am in the middle of reading the excellent article now, but it seems that the 100 plane raid had a reason byond accuracy for missing the ships.


WITP results would have been a whack of hits on both S and G.




The Gnome -> RE: Comprehensive Port bombing testing (98 B-29's vs. 50 ships in day and night)... (12/20/2004 10:36:08 PM)

quote:

WITP results would have been a whack of hits on both S and G.


Correct, but aren't night attacks in WiTP fubar'd currently? No sense in picking apart its flaws as well.




witpqs -> RE: Comprehensive Port bombing testing (98 B-29's vs. 50 ships in day and night)... (12/20/2004 11:45:50 PM)

quote:

I do think that B-29's should be limited to city attack missions only


pry,

This is overly limiting the players. B-29's were just as capable as B-24's and B-17's were of making port raids. They chose to use them in the city bombing role. Part of the whole idea of the game is that players can try alternative strategies and tactics. The fact that B-29's carried way more bombs is just the way the B-29 was.




witpqs -> RE: Comprehensive Port bombing testing (98 B-29's vs. 50 ships in day and night)... (12/20/2004 11:55:08 PM)

quote:

90 x 1000 yards = 90,000 yards or a line of bombers 45 MILES long.


Mr. Frag,

This is off the mark. Even when attacking singly, aircraft did not (probably except rarely) fly in single file to target.

They flew together or in sub-groups, then made their attack runs either together, in smaller groups, or individually.

Many raids that I've read about took a long time, sometimes involving multiple passes over ships (even anchored ships). A 90 plane raid (hypothetical in our case) is a BIG RAID.




witpqs -> RE: Comprehensive Port bombing testing (98 B-29's vs. 50 ships in day and night)... (12/20/2004 11:57:32 PM)

The Germans also had highly effective AAA and other defenses, including at night.




witpqs -> RE: Comprehensive Port bombing testing (98 B-29's vs. 50 ships in day and night)... (12/20/2004 11:59:43 PM)

quote:

ORIGINAL: The Gnome

quote:

WITP results would have been a whack of hits on both S and G.


Correct, but aren't night attacks in WiTP fubar'd currently? No sense in picking apart its flaws as well.


I thought night attacks were cut down dramatically in 1.4? I haven't run any since upgrading.




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