Tankerace -> RE: Civil War in China (1/24/2005 6:08:17 PM)
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I wanted so dearly to model this, but unfortunately I don't think the WitP engine could handle it. So, the compromise is China is weak, understrength and disoriented. It should (if Japan strikes early) be easy pickings, much like a country blowing itself apart would. However, later in the war it should start to get better, representing a unified, if not temporary, China. The only other way to model it would be to have Japanese units fighting in China, and players "assume" they are rebel Chinese. However, I doubt if Japan would want to help one side, rather than swallow up the entire country.
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