Siljanus -> RE: Things I wish were different (1/29/2005 10:57:23 PM)
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ORIGINAL: iberian quote:
ORIGINAL: Siljanus I found the helo units to be quite powerful up until the point they ran out of ammo. Their resupply, I thought, took longer than what I was seeing for ground units. Longer resupply times would be a good way to give some balance, forcing you to ground them more often to keep them supplied or if you used it all up you have to park them somewhere safe and just wait for them to be replenished. What's the loiter time for a combat helicopter anyway under battlefield conditions? Loiter time for a combat helicopter of the kind we are dealing with (AH-1, AH-64, etc.), taking into account weapon load and flight time to a FARP, should be around 2.5-3 hours at most. Even less if we take into account nap of the earth flight. I don't believe longer resupply times would help. After expending the ammo, you can just have them fly around as an extremely long-endurance UAV, a la Predator, and have a constant peak on the "other side of the hill". I think the only way out of this is having an automatic recall after 5-6 turns. Anything else, is not realistic. (that's not a problem "per se", but it can lend to "gamey" use). Yeah, I was avoiding using my helos for permanent recon after they ran out of ammo but I certainly can see that happening. So perhaps they can be withdrawn after a period of time off map for rest and refit but depending on the span of the scenario come back later in the game? Or we can just have them run out of gas and plop down wherever they happen to be at the moment if you don't take the time to rest and refit them...
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