iberian -> RE: Things I wish were different (1/30/2005 11:16:20 AM)
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ORIGINAL: Siljanus Yeah, I was avoiding using my helos for permanent recon after they ran out of ammo but I certainly can see that happening. So perhaps they can be withdrawn after a period of time off map for rest and refit but depending on the span of the scenario come back later in the game? Or we can just have them run out of gas and plop down wherever they happen to be at the moment if you don't take the time to rest and refit them... Yes, that's the idea. Once a given number of turns have elapsed, the helo units should withdraw off-map, and depending on scenario length, be able to return later. It could automatically withdraw in the direction of the highest HQ, out of the user control, and leave the map, or just dissapear with a pop-up message. (I say this because if it returns in a straight line toward the map border, without user control, it may end up going over a concentration of AA defenses, something that no setient being would do, but AI's love to do) Giving them an order for "Rest and Refit" while on map is somewhat of a stretch. It's not like they are going to refuell and rearm a helo unit in the middle of an open field, with no equipment and no technicians, while T-80's and BMP-2's are roaming 2Km away. The problem is that in a grand-tactical sim, Helo operations as depicted in the game doesn't fit too well. It would if the game turns woulb be shorter, maybe 1-5 minuted of real times, but 30 minutes turns, while perfect for ground units at this scale, is not good for helo. It's too much time. I'd really prefer the Helo units to be depected as a Air units, but with a higher offset radius (6 squares, instead of 2). You would set up an initial target point, and let the helo roam around it for a time, then leave automatically.
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