Onime No Kyo -> RE: WitP vs. Real War (2/9/2005 1:06:22 AM)
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ORIGINAL: mc3744 First of all let me say that the closest I've been to a real war is in books and movies (plus the officer accademy [;)]) I wanted to hear from you about 'my chaos theory' as a good PBEM friend of mine calls it. We all know that in WitP there are bugs, some random inexplicable events, plus the stupid human mistakes of forgetting, for example, a little setting like reaction on and loosing therefore just a couple of irrelevant CVs! Now my theory is that, unwillingly, through those events, WitP simulates the sad reality of: '**** happens'. Whatever is hard coded has some difficulty to recreate the human behaviour, especially in war: stupidity, cowardice, egotism, heroism, ... All those little things that, in a real war, can screw an excellent plan. If WitP was bugs free an excellent plan would almost always bring excellent results. However, thanks to the various bugs, you can find your wonderful offensive stopped because your troops just took the wrong way (did I mention something familiar? [;)]) and went picnicking in the forest. That's what could happen (almost [:D]) in reality, but not in a 'normal' PC game. The beauty of it is in the fact that, given the lenght of the game, it will probably even itself over time. Creating a good mix of good and bad luck for both sides. Now tell me if I'm gone crazy waiting for my next PBEM turn [:)] of if any of you believes that it makes some sense. Cheers I agree with you in principle. I am, however, opposed to PARTICULARLY stupid stuff. I also have a bad aftertaste from thing that I know are bugs and not just a random element.
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