ZOOMIE1980 -> RE: Impact of Leaders in WitP (3/2/2005 9:27:44 AM)
|
quote:
ORIGINAL: von Murrin There have been plenty of posts to the effect that many didn't know exactly what leadership affects, mine included. I think how much they affect any one thing is obvious. I've seen large-scale land assaults go from 0:1 to 4:1 just by frigging with the leaders involved. If you kill all possible leaders in a CV combat, your strikes WILL be a horrible nightmare of coordination and CAP will suck rocks. While I understand why you want the formulas, I agree on the reasons you don't think we'll see them. WITP wasn't, isn't, and never will be a money maker. GGWAW can be, and they have to focus on the bread and butter title. In place of definitive effects tabulation, I'll keep assigning the best possible leaders as appropriate and hope luck goes my way.[:)] I believe it is good design that leadership traits can have significant impact on combat resolution. We wanted to know the just how big an effect they had before making too big an issue of the leader bug. It seems to be a really nasty one to fix. As Matrix games go, I thing WitP has made 2x3 good money, considering 2x3 is essentially three people. Matrix didn;t do too bad either. 10,000+ sales at $70 a pop, DR gets their cut, Matrix there's, and the three 2x3 guys the rest. World At War is a MAJOR attempt at getting to the non-grog market, though. I've got the impression this is REALLY an IMPORTANT title for these guys. Much more so than even WitP. They didn't advertise WitP in the mainstream game media the way they are peddling WAW. And now they are even positioning WAW in PC Gamer right on the Wargame column in the back that used to be Desktop General's slot. Bottom line, that's where they are spending their time. WOW is an attempt at "break out" title for 2x3 and Matrix. WitP is essentially a finished, back-burner product for these guys. It is what it is going to be. Poster here need to realize that.
|
|
|
|