Real and Simulated Wars -> The challenge factor or the lack of it in certain scenarios (3/1/2005 8:35:35 PM)
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Hello! Nice thread. Please take my comments with a grain of salt. I am not attacking anybody, just exchanging some opinions based on my personal experience with the game. The challenge factor while playing NATO against the computer is very small. I still don't make up my mind if it is due to the WP AI, the way the game models both forces, the real nature of warfare at that time or else. -WP AI. I have observed it moving towards my forces (no fog of war cheat for experimentation purposes) and I am in love with it. It moves battalions as a compact force and chooses axis of advance dynamically. I reckon that it should use helos and don't put HQs in harm's way, but that's being fixed. Besides, how much those changes will help the AI to win an scenario? I wish the WP would use it's fire support more aggressively, but again, would that help to beat me? I many times have tried to be critic on the AI's chosen approach avenues, but as many times I said: "Ey! I couldn't have chosen any better than the AI did!". -FPG's combat model. a) The simultaneous fire issue has been fixed. Still, an M1 platoon (that's 4 tanks!) can cause severe losses to a WP mechanized company (17+ vehicles, 4 being tanks, almost all having anti-armor capability). At the end of the firefight, a below-strength, low-morale WP company will retreat or yielded combat-unworthy, having caused only the loss of 2, maximum 3 M1 tanks. No AI in the world will ever be able to offer you a challenge if it has to manage such staggering losses. b) Aggregated WP units. In the "Meeting of the Titans" scenario, the majority of the WP counters represent companies as opposed to the NATO counters which ussually represent platoons. It looks like FPG is an event-driven simulation. If so, every side will likely "get the attention" of the simulation engine in a proportional way to the number of counters it has on the map. If I am right with these considerations, the simulation engine will spend the same amount of time paying attention to 4 NATO tanks than to 17 WP vehicles. Even if I am wrong with that, the WP company still gets a handicap from its aggregated nature: all platoons of the WP company are forced to be in the same terrain, which reduces tactical flexibility, forced to get fire at the same time, forced to fire at the same time, etc. Aggregation-disaggregation is a tricky thing in warfare modeling and you would be surprised how different the results are when comparing a detailed to a slightly more aggregated model. -Warfare in 1985. Was NATO that superior to WP? Will we ever know? Cheers,
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