Jagger2002 -> combat system (4/15/2005 3:30:01 AM)
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Hi All, This looks like a very interesting game. I am looking forward to the release. I am curious about the combat system considering the game is WeGo. I understand the scale is 100 meters per hex with 10 minute turns according to your website. Just making a rough guestimate, I am guessing an infantry unit could move 800 meters per 10 minutes at a walk. The Napoleonic musket had an effective volley range of maybe 100 meters. So theoretically a line of battalions could start a charge at 8 hexes and reach contact at the end of a single 10 minute turn. With effective ranges of 300 to 800 meters, the advancing columns could suffer artillery fire for a substantial portion of the advance. So would artillery get shots in a phased manner as infantry advances? Often infantry charges were not decisive, instead degenerating into standup firefights for some time before one side or the other pulled back. Are infantry firefights also phased in terms of impact on morale, organization and casualties? So I guess summing up my question is whether firepower is phased throughout the 10 minute turn? I am also curious about morale resolution. I have always been a bit fascinated about why troops will sometimes perform super heroic charges and other times simply break. It seems to me morale is a dynamic factor. There may be an average unit morale, yet a unit's morale could go up to heroic states or drop to cowardly levels. Success of a unit or nearby friends seems to increase morale temporarily. Strangely some morale affecting factors can cause either a positive or negative impact such as extreme fatigue. Sometimes extreme fatigue produces a unit that reduces to retreat or advances relentless-others times they just quit. Somedays, casualties seem to make units just mean rather than making them want to run. Not only does it seem morale is dynamic, the same cause can produce opposite or varying results depend. Once in combat, morale seems very unpredictable amonst most units. So would you be able to describe a little of how combat morale is handled. Is it also phased throughout the 10 minute turn? Again, I am looking forward to this game.
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