ravinhood -> RE: livin in a dream world (4/24/2005 4:50:24 AM)
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I see games today with better graphics, but, I don't see much of an improvement in gameplay vs the AI at least. I played SSI games of Gettysburg, Antietam, Sons of Liberty, Battles of Napolean, Fighter Command, Carrier Force, War of the Lance, (one of my favorites), SSG's Carriers at War and Europe Ablaze, for like forever and I really don't see any games today that really compare to the ease of play of those games and a half decent AI to go along with them. Those are just my favorites, I have many others. The SSI line of games was the creme-del-a-cream of just about all types of games back in the 80's. I just don't see any major improvements other than graphics 20 years later. I've said it before and I'll say it again though, there's too much development time being spent in the WWII era. I think just about all of us have 100 WWII games by now. And Koios is hitting the mark with me going back into the Anceints, along with Slitherine as well. Another one of my favorite types of games was Alpha Centauri, where one could design their own units and there really was no history or having to have historical accuracy in the game. One of the most superb games ever made IMHO. I believe Legions II: Civilizations & Empires is going to go the right path also, in an Ancient time period, but, not a big emphasis on any historical time line of accuracy to have to follow, sort of like Civilization takes a time stop in the Ancient period of time. I'm anxiously awaiting that one also. I see developers putting years into ONE game for "graphics" sake. I still think for the most part that is a waste of resources and time. For graphics do not a great game make. It's the gameplay and the challenge (of the AI or human) that makes the game great for me. Personally if I owned a company no game would ever take more than a year to produce. The graphics would just have to be sufficient for that amount of time and the rest of the resources would go into creating challenge and a popular AI. So, why is COMBAT LEADER TAKING SO LONG I ASK NOW? ;)
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