CaptDave -> RE: Fog of War (4/28/2005 9:11:13 PM)
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Personally, my problem is just the opposite (see my thread in the Support forum) -- I don't think there's enough FOW in the combat results, particularly where submarines are concerned. A sub captain will usually be able to at least determine the class of ship he's targeting, but there's no way on earth to know (a) who just fired that torpedo at you, or (b) which of several escorts is dropping those depth charges. Given the understanding that there are limits to what you can do with software without requiring a server farm in every living room, I want things to be as realistic as possible, and fog of war should be one of the easiest to implement. It also helps to remember that you're not playing the role of the pilot, or even the squadron commander, but the guy in the high-backed chair in some reasonably comfortable office well removed from the fighting.
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