Onime No Kyo -> RE: Asiatic Fleet HQ (5/1/2005 7:40:37 AM)
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This is ridiculous. I cant believe that people are seriously considering this. I am as much for getting rid of the BS, 1 squad pullouts from the PI as the next guy. But what Frag is proposing is just plain lunacy that cannot be accomplished with this game engine without screwing up 15 other things. Suppose I have a unit that took legitimate combat damage. I cant reconstitute it? Suppose I loaded a unit onto 3 APs and an APD and all the APs got sunk. I cant reconstitute that either? What if I divided a unit, 2 of the subdivisions were destroyed and the last one went below 15%, all in the same attack? I'm screwed then also, huh? As far as I'm concerned, if you paid the PPs to change the HQ of an entire unit, you should be free to do with it as you damned well please. If you can evac the whole thing, great. If you can only pull out 3 men and the HQ company's coffee maker, them's the breaks. As I mentioned above, if you programming wizards can figure out a way to make it so that none of the units in the PI can change HQ, I'm all for it. But please, for the glory of god, dont start screwing around with something that works just because you can't settle on what's fair or not. Like Bradford said, this can be easily handled with house rules, and if your PBEM opponent doesnt mind, then it doesnt matter. I know for a fact that the AI I play against doesnt give a flying f@ck, and if I ever decided to give it a sporting chance, I wont pull 'em out.
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