Jim D Burns -> RE: Asiatic Fleet HQ (5/3/2005 12:33:40 AM)
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I think the simplest solution would simply be to not allow fragments to become parent units if the parent unit dies instead of coming up with some arbitrary % cutoff point. Simply allow the fragment to fight on till it disappears (no replacements allowed). For formations loaded on ship, simply allow the parent unit to always be rescued by ships remaining in it’s task force if the ship it is on goes down. I personally prefer to withdraw the entire unit; if I can't then I leave it in the PI's. In my PBEM game my opponent is gleefully sinking almost every loaded transport group fleeing the PI area, but some have escaped and will be used in critical areas to help my flagging forces. I don't think this is gamey as there was the historical possibility that the US/Dutch/etc. would have tried to save some forces once they decided to not reinforce these areas. Just because they didn't do it doesn't mean it couldn't have occurred. But I do agree that withdrawing fragments with the intention of re-growing the entire parent formation is gamey. On a side note I think a much more pressing concern is the fact the games targeting routines ALWAYS target loaded ships over non-loaded ships. In my current game I had about 30 or so task forces in the Philippine Islands area and my opponent’s air only attacked loaded ships. It is almost two weeks in and he has yet to attack a non-loaded ship in this area. I’m not saying that air groups would ignore a loaded ship, but common, 100% intelligence is far too extreme. Rough sea conditions and search plane altitudes would have made it very difficult to tell if a ship was laden with some kind of cargo or not. Jim
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