Burthold -> RE: PLEASE FIX SUDDEN DEATH (5/7/2005 9:41:06 PM)
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Just removed it from my computer after playing a few more scenarios. The victory conditions are, sudden death, beyond my tolerance. If I smash the enemy I will dispatch a mech unit to take the undefended cattle farms with the time remaining. Selecting stacked units and non-stacked into a group for orders is a major pain and often results in 1/2 of what I would like to send into the battle. I have had trouble with "direct support". I select the unit from the menu and when they are attacked nothing happens from my arty. I would also like to disable the "we found an HQ and are going to shell it". Or at least give me the option to say "NO". The reason I am taking the time to write this is because, in my opinion, the game is sooo freakin close to being something I would rave about. Good lord, I get to watch a Guards Regiment smash Nato!!! With intense sound effects and a feeling in my gut that tells me I have made the right orders 30 minutes ago and the wheel is in motion! ARRRG!!! My modest suggestions to any war game maker. 1. Let the player use the same units over the span of a campaign with options to fix damage or upgrade his/her units based on performance. 2. Victory should be concrete and not require a slide ruler or conditions that counter reality (see sudden death). 3. Make the in game commands, like forming groups, intuitive. If any can find it I highly recomend Steel Panthers III. Its dated and does not have the realistic command feel of FPG but is still the best in my opinion.
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