DavidI -> RE: How about a May Update? (5/17/2005 11:18:29 PM)
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HPS's Games are OK, but they have some horrible problems: 1. The AI SUCKS OUT LOUD! In an Eckmulh Campaign Game I played the French. I withdrew the Bavarian Division with no pressure from the Austrians, a day went by and still no Austrians. I sent a cavalry Brigade down to the Danube River and there watched the Austrian Army, still on their side of the river happily forming line, column, square, changing facing and moving everywhere except across the Bridge! As the Austrians, I crossed the river and killed every man of the Bavarian Division, ran into the next French force and killed every man in it, proceeded to the next French force and killed them off to a man. No challenge at all. 2. Cavalry recon is done by, what I call, "The Little Big Horn Method". It works like this: Cavalry regiment proceeds up the road and runs into an Infantry Regiment in the woods and is stopped by entering it's ZOC. The Infantry fires in the defensive fire phase and empties 100 saddles. Then in your opponent's turn he Offensively fires killing another 120 cavalrymen. In your move you can then move your battered and bleeding Cav Regiment back. "But wait" you say "you could deploy squadrons from the Regiment!" True, but then you lose the squadron to the last man (OK, a savings of 100 men). What should be a matter of a few pickets will lose you Custer's immediate command in 15 minutes. HPS has been repeately called on this problem and has, to date, refused to do anything about it. Ironic because they already have a solution in the way infantry with skirmishers deployed in their Civil War games can "see" units two hexes out (they identify something is there, but not what). If they just allowed cavalry to do the same thing, the games would be alot better (especially the big games where you do move to contact). 3. There is nothing that prevents you moving your skirmishers as far away from it's parent unit as you want. This becomes particullarly bothersome in big games if your opponent decides to just flood the map trolling for supply units. If you play against a human make sure you establish some sort of agreed upon solution to this. Enough of my rant, DavidI
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