98locko -> Interpretation problem (5/9/2005 10:41:42 PM)
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Hi all!! Well… I’ve been reading your post for a long time and something got to my attention. It was said by Marshall Ellis: “Well there is only 47 pages in the rule book but every line in every page has several interpretations which creates a programming / testing nightmare”. That is completely true. I’ve played over 25 games on the past 12 years and each time is the same thing. We (my friends and I) always finish arguing about a rule that is not clearly explained in the rulebook. So, last game we’ve decided that we would put a stop to it by marking those rules and give them are own interpretation. The only line of conduct we add was that if we were going to change something, it had to advantage or disadvantage everybody on the map. Was a bit difficult, but after 5 hours, we were able to rectified those “dammmmmm” rules and everybody shook on it. I’m pretty sure that we are not the first EIA players who did so and I’m also pretty sure that the rules that we’ve modified or changed or pretty much the same that everybody else are arguing about in other EIA groups. What I’m trying to say here is that you (the developers) must be bug on the same rules that all the other experimented players have experimented. If you’re not to sure we’re to go with a rule, just ask those players to have a direction to go to, just to have some ideas. At the end you’re the ones that are taking the final decision and like you’ve said Ellis: "You cannot feed just one pigeon" witch if true but with this simple line of conduct: “it has to advantage or disadvantage everybody on the map” every pigeon will be feed and ready to take a sh!t on the next car they’ll see!!! Thanks for the attention!
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