Oleg Mastruko -> RE: 3 vs. 36 (5/19/2005 1:05:53 AM)
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ORIGINAL: coralsaw It's a matter of taste. Believe me, I've lurked around the WaW forum long enough to understand large parts of its design blueprint, and I was not terribly impressed with the overall design. Of course this is a personal opinion, and GG stands among the proud and few in the industry. Still, I think he was born (sorry GG to talk about you without knowing you [;)]) to design monster games, like WitP and the soon to come Eastern Front game. And I'm really happy he's been doing so for the past 20 years. I will respectfully disagree here. I think WAW is a brilliant design, best, and in some respect most innovative wargaming design in years! ...which is more or less what I wrote in my review of the game for the local PC mag. To make a game of such depth, using relatively simple, accessible, and relatively few design "tools" takes nothing short of genius. WITP is big, and complex, but as far as wargaming *design* goes it's not very innovative. Basic premise when designing WITP seems to have been "let's simulate everything", so indeed, every weapon, and their various interactions, are simulated. Whether it works realistically or not is up to every player to decide for himself (it works for me [:D]). Now, WAW, is by design much more abstract, and when designing this game, there are many problems that can be summed up as "how do we make very complex historical events simulated by so few, and relatively simple player controlled factors?". I think, the anner in which WAW managed to solve this basic design problem (in fact, design requirement may be better term) is just absolutely brilliant. As Grotius noted, you have a game that is for many players "relatively simple" and that manages to simulate WW2 sometimes more true to history than mega-detailed WITP! And manages to do so on a bigger scale (whole WW2). Now mind you, in my reviews for the local mag WITP got 98% (historic milestone in wargaming, game as big and as detailed as it gets, never even attempted before), WAW 93% (wargame of the year) - BUT I do stand behind my words that WAW is better example of design genius than WITP, by a long shot. O.
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