Bodhi -> RE: Writing memos on the utility map. (5/18/2005 12:17:38 AM)
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Good to see that it's not only me that will find this useful, and thanks for the kind comments from all. A few answers: When? Soon. I did have a couple of other things I wanted to add (including trying Leo's arrows for task force directions) but thanks to Scott (scout1) coming up with another great idea, I think I'll keep them for a later version. All that's left is to save the memos to disk and re-read them when the game is loaded. I don't forsee a problem there - famous last words. Hope to try that tonight - but that'll be tomorrow for most of the people reading this. Spelling Too old to change. If it wasn't for code completion/intellisense I don't think any program I write would ever work. [:D] Text background It was originally transparent. Looked great when the text appeared over the sea, but was very tough to read for me when it overlaid land of other islands. Tried a variety of text colours but found nothing that worked well in all situtations. As a result I added the ability for the user to select the colours themselves. I could still add an option to make the background transparent. 'M' handling a) Individual deletion - yes. Group deletion - no, but can be toggled off. b) Copying. Sort of - you'd have to go to the location you want to move. Hit F1, Ctrl-C to copy the text, use the delete button to delete the memo for that hex, cursor to the new hex, hit F-1 then Ctrl-V to past the text, and click the OK button. c) Multiple copies - as above, Ctrl-C the first memo text before saving, then move to each location, F-1, Ctrl-V to copy the text, and OK to save. Memos following task forces Just a reminder these memos are only displayed on the report map in my utility, not on the main game map. I have no way of knowing the location of TFs, so no way of deciding where to place the memo. The memos are actually linked to a hex location rather than anything else, so wil always appear at that location.
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