ravinhood -> RE: Nope (5/24/2005 5:42:14 PM)
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The only 3 AI's I play today that give me any challenge come from games like Civilization/Alpha Centauri, Combat Mission (with advantages) and Spartan. Most AI's today are so simple even on their highest difficulties, they aren't even worth playing against. I took Rome Total War, very first day, put it on most difficult (very hard) level on everything and proceeded to just pound it silly. The very first day!!! Now, that's an AI that suks badly. Oh and this new, Civil War: Battle of Bull Run, haven't played it much, but, the AI has kicked my butt every game so far. I don't know if I've just gotten smarter in the last 20 years or the AI has gotten dumber, but, I can sure see a difference from 20 years ago when all AI's were challenging and fun to me. In the Koios thread of Caesar I've asked twice now why games can't be made with difficulty sliders/option settings for combat/defensive stats of the AI units from -10 to +10 and both times the devs and one matrix official have come back with "how we made the AI", and/or have you played it since patch 1.1. But, neither have answered MY QUESTION, why can't you put in a slider/option to put the AI difficulty more into the players hands? Combat Mission, Steel Panthers, even Madden Football gives these abilities to increase the difficulty of the AI. This is what makes these games good and/or great. I can go past the hard-coded AI difficulty and make it even more difficult by increasing it's advantages, which I have no problem with, overcoming the odds has been part of warfare for centuries, so I don't see it as a problem in wargames to have overcoming the odds difficulties part of the game OPTIONS. Merely creating a difficult level by design of a developer is no way close to comparing what difficulties others out here can play against. That developer might not even be a good or experienced advanced wargame grog, so what is difficult for him by design is merely easy or normal for the average grog wargamer out here. I think Sid Meier was a wargamer and a darn good one, he certainly made some damn difficult settings for me as far as Civilization an Alpha Centauri goes, in fact the only complaints I've ever heard about the Civilization/Alpha Centauri AI is how it CHEATS. lol People want an intelligent smarter AI on harder difficulties and that's just not possible, so, it takes cheats and advantages and handicaps to make the AI's continue to be a challenge "the overcoming the odds factor". That's what makes them fun, and maintain longevity.
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