ravinhood -> RE: new wargame "War across the Pacific 1941-1945" (5/30/2005 3:05:00 AM)
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If that would be true the me personally would be a rich man. Care to provide proof for your broad statement? I guess you guys problem Marc is you're trying to "keep up with the Jones of the mainstream gaming industy" and with a niche market like wargaming, that's where you put too much into graphics, waste resources, when you could just put out mediocre graphics, open that part of the game up to modding and let the modders create the better graphics for the games at no cost to you. HPS does this rather nicely. For those that want them there's already some graphics updates by modders to some of their games. Most wargamers (I know myself anyway), hardly care about the graphics of most of your types of games. Oh BIN and KP and BII has some pretty graphics, but, for me it is not a selling point. The gameplay is along with the price. Hexes are hexes, counters are counters, prettying them up is just fluff, does nothing for strategy or tactics of the game. But, if you want to pretty them up for $29.99, well then of course I have no issues with that. ;) Now, Tin Soldiers series, since it is depicting a minatures type of game and not a hexed based/counter based type wargame, well certainly I can see graphics time being taken on a game series like that, but, every single game with fluff just isn't necessary in my book. But, of course it's you guys company, I'm sure you will do as you think and not as I think. ;) I believe the CMX2 series has the right idea and setup for their next edition of the series. One model that many different types of wargames can be produced from within 6 to 8 months. Pretty good idea. Cut the graphics and you can cut your budget, release the graphics artists, well most of them, you're one aren't you? hehe Let them go back to painting seashells by the seashore like the old artists used to. lol
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