Shannon V. OKeets -> RE: Maps for MWIF (1/1/2006 11:51:13 PM)
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The last in this 3 screenshot series. The first was at level 4 zoom. The second at level 6, and this is at the maximum - level 8. I have added the map labels for this screen shot. On the advice of Rob Armstrong (who is doing the graphics) I changed the font. This font has more spacing between the letters which makes it a lot easier to read. It comes across as shorter and wider than Arial. However, that has loused up all the positioning that had been done for map labels. Essentially, each map label is individually placed to avoid overlaps with icons and other labels. I am sure it took a lot of time. I am going to learn how long it took, because I have to redo them all. But first I want to reposition the symbols for ports, cities, resources, and factories. CWIF used fixed positions for each: cities in the middle, ports in the upper right, resources upper left, and factories lower left. This had the advantage of making the railroad lines never cross an icon (see the previous screen shot). However, I want the cities to be on land (Belfast is afloat in the previous screen shot). To accomplish this I will give each icon a designated position between 0 and 24. 0 indicates the center of the hex. 1 - 12 are halfway from the center to the edge of the hexagon in the direction towards the positions 1 o'clock - 12 o'clock, 13 - 24 are 2/3rds of the way from the center to the clock positions. My current plan is to: 1 - Place the icon in the center of the hex if it is the only icon in the hex. This means I do not have to enter any data for the vast majority of the icons. They will just have a blank (zero) value. 2 - Violate rule #1, if that places a non-port icon in the ocean. 3 - Violate rule #1, and place ports at the intersection of the land and sea. For example, Portsmouth will be at position 18, 2/3rds of the way towards 6 o'clock. That should place it a little below the 1st O in the label Portsmouth. Pembroke will be at position 6. Holyhead and Harwich at position 9. 4 - When there is more than 1 icon in the hex, try to achieve the same results that rules #2 and #3 are aiming for. What is especially important here is that every thing be arranged as much in advance as possible for when I put in the railroads. The flexible positioning design for the icons will let me shove them around easily to minimize obscuring them with railroads. Lastly will come adding the map labels/names. Oh, there are rivers too, but they will go whereever they want to. Rivers are like that. [image]local://upfiles/16701/DA5B23F916144A21BB5DD3547855D760.jpg[/image]
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