Update Plans (Full Version)

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Erik Rutins -> Update Plans (7/11/2005 6:49:28 PM)

Thought some may have missed this, so I'll create a separate thread. Eric Babe posted the update plans for Crown of Glory:

The first patch is mainly about getting the save/restore to detailed combat feature implemented, though there are a few tooltips added and I made some attempts to fix the alt-tab issues and the CTD's (only testing can tell whether I was successful).

Here's the version history going into the first patch so far:

Changes 1.00->1.1
--------------------
* Added tooltip manual text to choose-upgrade dialog
* Added tooltip info in Relation Adviser
* Added some right mouse button info in attachment box
* Now shows current move orders as very faint arrows
* Increased AI run away from detailed combat threshhold
* Tweaked detailed combat AI parameters
* Added save/restore features in single-player detailed combat

The next patch will also mainly be about fixing bugs and adding in-game information (tooltips, additional reports... especially economic information). Also some of the simpler game-balancing tweaks.

We'll shoot for a features patch down the road to add more leader abilities, upgrades, and other game features.





Kipper -> RE: Update Plans (7/11/2005 8:19:15 PM)

Erik - will the "jiggling units" UI issue be fixed (a personal, ergonomic showstopper!).

Kevin




FirstPappy -> RE: Update Plans (7/11/2005 8:23:49 PM)

quote:

ORIGINAL: Kipper

Erik - will the "jiggling units" UI issue be fixed (a personal, ergonomic showstopper!).

Kevin


Wasn't that what Bob Hope had on his USO tours? Those are morale boosters for the troops!




Kipper -> RE: Update Plans (7/11/2005 8:31:46 PM)

quote:

ORIGINAL: Pappy

quote:

ORIGINAL: Kipper

Erik - will the "jiggling units" UI issue be fixed (a personal, ergonomic showstopper!).

Kevin



Wasn't that what Bob Hope had on his USO tours? Those are morale boosters for the troops!


Interesting you mention that because Bob Hope gave me a headache too...




Erik Rutins -> RE: Update Plans (7/11/2005 8:31:49 PM)


quote:

ORIGINAL: Kipper
Erik - will the "jiggling units" UI issue be fixed (a personal, ergonomic showstopper!).


As far as I know, a "no jiggle" option is planned but it's not a priority for the first patch.




Kipper -> RE: Update Plans (7/11/2005 8:36:24 PM)

Erik, all it will take is to switch off functionality and add an Exclaimation Mark icon. I'll help with adding in the Mark if I can.

I know that not all bugs/suggestions can be implemented - I have been software long enough to know that - but I think a showstopper for a loyal customer - and I have tried PBEM with 3 people with the same issue to varying degrees and who have left it aside until this is fixed - should have some priority, particularly a piece of work that does not alter game logic and which would require little functional testing.

Kevin




Erik Rutins -> RE: Update Plans (7/11/2005 8:47:35 PM)

Kevin,

It's not that we don't value you as a customer, but we simply that we have limited time. This request will be addressed, but I can't promise it for the first patch.

Regards,

- Erik




carburo -> RE: Update Plans (7/11/2005 9:52:48 PM)

Erik, what about the "undo" option in the strategic map?




Erik Rutins -> RE: Update Plans (7/11/2005 9:59:56 PM)

Yes, that's planned as well. Rather than answering all of these point by point, if I can just say that the designers, developers and the testing team and our own staff have been going over these forums and noting all the suggestions and requests.

The first three updates will include not only bug fixes, but several significant improvements based on our pre-release plans for post-release features as well as feedback from our customers. We'll keep you posted of what is planned and what is done. Our priority at this point is to get a smaller first update with the enhanced save feature out quickly and focus on making the second update more comprehensive.

We are all enthusiastic about this game, but going through and seeing the number of "perhaps this can be in the first update" comments, I want to make sure I inject some realism here before people get disappointed.

Regards,

- Erik




munited18 -> RE: Update Plans (7/11/2005 10:01:07 PM)

Good call Erik. I am sure we all understand for the most part at least!! [:D]




Krec -> RE: Update Plans (7/11/2005 10:17:47 PM)

great feedback to the forum!!
nice to see the game being fine turned to perfection!![:D]




Kipper -> RE: Update Plans (7/11/2005 11:46:44 PM)

Erik

this is a great game and the more bugs and suggestions you guys receive the more people are playing it and the more people like it. so well done.

Kipper

PS Now how about no jiggling units
PPS Had to get that in again ;-)




FirstPappy -> RE: Update Plans (7/12/2005 12:00:55 AM)


quote:

ORIGINAL: Kipper

quote:

ORIGINAL: Pappy

quote:

ORIGINAL: Kipper

Erik - will the "jiggling units" UI issue be fixed (a personal, ergonomic showstopper!).

Kevin



Wasn't that what Bob Hope had on his USO tours? Those are morale boosters for the troops!


Interesting you mention that because Bob Hope gave me a headache too...


Actually Bob wasn't doing the jiggling. It was the dozen or so girls he brought with him to Utapao in 1972 that were jiggling if I remember correctly.




jchastain -> RE: Update Plans (7/12/2005 2:10:42 AM)


quote:

ORIGINAL: Erik Rutins

Our priority at this point is to get a smaller first update with the enhanced save feature out quickly and focus on making the second update more comprehensive.



Great plan. Thanks.




Latour_Maubourg -> RE: Update Plans (7/13/2005 1:03:12 PM)


quote:

ORIGINAL: Erik Rutins

Our priority at this point is to get a smaller first update with the enhanced save feature out quickly and focus on making the second update more comprehensive.



Sounds promising!!

L-M.




Erik Rutins -> RE: Update Plans (7/13/2005 3:26:50 PM)

Here's the current list. Eric has also been implementing changes where he can to try to catch the occasional detailed battle crash issue, but hopefully the detailed battle save capability will help a lot with both catching that issue and also minimizing its effect.

Changes 1.00->1.1
--------------------
* Should load save files from 1.0
* Added tooltip manual text to choose-upgrade dialog
* Added tooltip info in Relation Adviser
* Added some right mouse button info in attachment box
* Now shows current move orders as very faint arrows
* Increased AI run away from detailed combat threshhold
* Tweaked detailed combat AI parameters
* Added save/restore features in single-player detailed combat
* Fixed highest-glory victory screen bug
* Lowered victory points for surrender to 4000 (2000 for limited surrender)
* Decreased glory awarded for winning a war




Reg Pither -> RE: Update Plans (7/14/2005 2:04:24 PM)


quote:

ORIGINAL: Erik Rutins
* Lowered victory points for surrender to 4000 (2000 for limited surrender)
* Decreased glory awarded for winning a war


Any particular reasons for these changes? [&:]




Ralegh -> RE: Update Plans (7/14/2005 2:34:02 PM)

quote:

ORIGINAL: Reg Pither

quote:

ORIGINAL: Erik Rutins
* Lowered victory points for surrender to 4000 (2000 for limited surrender)
* Decreased glory awarded for winning a war


Any particular reasons for these changes? [&:]


Dunno. AFAIK, the process is that we abuse the daylights out of what the game will let us do, and then Eric considers whether it was desirable or not. (In other games we call this 'nurfing the beta players tactics', but I prefer to put a more positive slant on it.)




Reg Pither -> RE: Update Plans (7/14/2005 2:37:24 PM)

So it's just a way to make things less easy for human players and to make the AI a bit more challenging...?




Reiryc -> RE: Update Plans (7/14/2005 6:26:01 PM)

quote:

ORIGINAL: Reg Pither

So it's just a way to make things less easy for human players and to make the AI a bit more challenging...?


I believe it was done to slow down the ww2 like conquest of the map....could be wrong though.




TheHellPatrol -> RE: Update Plans (7/14/2005 8:21:16 PM)


quote:

ORIGINAL: Reiryc

quote:

ORIGINAL: Reg Pither

So it's just a way to make things less easy for human players and to make the AI a bit more challenging...?


I believe it was done to slow down the ww2 like conquest of the map....could be wrong though.
With experience and a solid understanding of COG, which doesn't happen overnight, one could achieve a Glory victory rather quickly within the default setup. Of course the scenario options leave it wide open for much longer games, not to mention a few mistakes and you could go spiraling down from the top in a matter of turns[:D].




ericbabe -> RE: Update Plans (7/14/2005 8:39:09 PM)


Short answer: Because I think the newer values are better!




YohanTM2 -> RE: Update Plans (7/14/2005 8:58:26 PM)

LOL, he who controls the code wins [;)]

quote:

ORIGINAL: ericbabe


Short answer: Because I think the newer values are better!






carnifex -> RE: Update Plans (7/14/2005 11:54:50 PM)

If you could add an undo function for purchasing improvements and unit movement that would be the sweetest patch component of all [&o]




ericbabe -> RE: Update Plans (7/15/2005 12:17:30 AM)

quote:

ORIGINAL: carnifex

If you could add an undo function for purchasing improvements and unit movement that would be the sweetest patch component of all [&o]


This (and economic help) is priority for the second patch.




bluemonday -> RE: Update Plans (7/15/2005 12:45:57 AM)


quote:

ORIGINAL: ericbabe

This (and economic help) is priority for the second patch.

Eric, will the economic help come in the form of addenda to the manual? Is there going to be any additional documentation or just in-game tooltips, etc.?




ptan54 -> RE: Update Plans (7/15/2005 10:28:22 AM)

Undo would definitely be most welcome. It's rather annoying to get stuck with something you misclicked.....




Reg Pither -> RE: Update Plans (7/15/2005 10:45:26 AM)


quote:

ORIGINAL: ericbabe


Short answer: Because I think the newer values are better!



Well, that's good enough for me! [:)]




Erik Rutins -> RE: Update Plans (7/15/2005 3:58:48 PM)


quote:

ORIGINAL: bluemonday
Eric, will the economic help come in the form of addenda to the manual? Is there going to be any additional documentation or just in-game tooltips, etc.?


Both, from what we've discussed.




carnifex -> RE: Update Plans (7/15/2005 5:25:50 PM)

Another question on upcoming patch content.

Are there any plans to add a "disband" option for all units? I built some Diplomats with kick ass ratings but I'm still paying upkeep for the useless weasels that I got at the start. Also, the 89th Militia unit has disappointed me greatly and needs to be disbanded after a shameful furled-guidon march through their home town. The alternative is letting them starve to death and even I am not that vicious.




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