RockinHarry -> RE: assaulting tanks in 8.4 ? (7/28/2005 2:15:46 PM)
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Some thoughts: An unbuttoned AFV (at least 1 crewmember poking head out somewhere) most likely will almost detect approaching infantry of small size (squad size) and close range (1-2 hexes) UNLESS terrain offers good concealment (wheat fields, forests, rough, urban). A moving tank would have less spotting chances against same approaching infantry than beeing stationary. Even if a tank situated in forests or urban terrain would have spotted approaching infantry, it most likely wouldnīt be able to traverse the turret to engage the infantry since itīs quite dangerous and time consuming (damaging barrel while hitting single trees or house corners ect.) This counts the more if the attacking infantry is attacking the rear arc. Things not modelled in the game is that certain tanks have better spotting than others, either due to better periscopes or more peep holes, or due to crew configuration! (a commander that also serves as gunner and/or loader has less chances to spot the enemy outside the current firing arc.) Wasnīt that one of the reasons that german early war tank hunters were that successfull in russia? Actually an early T-34 (example) that initiates shooting at the enemy must imediately gain "buttoned" status! (see how the Combat Mission game handles this) Anyway, beside setting spotting chance back to V8.x standards, the issue still should be dealt with by reasonable close assault chances.
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