vonkohlmann -> CoG Whack-a Mole (7/22/2005 7:40:45 AM)
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As much as I am enjoying this game, I question the design rationale behind POW's, Rebels, and to a lesser extent Cossacks. I'm sure the decision is well grounded in historical fact, but playing Napoleonic whack-a-mole gets tedious. Fast. If POW's and Rebels, at least, were handled abstractly the game would be more enjoyable. Sid Meier said, when you have to chose between realism and fun, fun wins every time. Having two or three small armies mouse hunting every frickin' turn just isn't fun.
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