jwilkerson -> RE: UBER WITP???? (7/24/2005 3:44:04 AM)
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ORIGINAL: Bodhi Of course, that's how a project should be done. Probably another case of curiosity killing the cat, but I'm just wondering how the actual team involved in producing WitP compares with the team you'd like to assemble for Uber WitP. quote:
ORIGINAL: Mogami Hi, From the credits of WITP 2 Producers 3 design 3 programmers 12 research 3 artists and 20 testers (many new ones since the credits) The game required over 4 years before release. So Mogami found the "body count" ... though the "process" used is probably as important as the body count and we can't infer that from the body count. WITP project, I think also included UV project - with UV being "test bed" for WITP ( I think I heard this anyway ). Also UV allowed the project to have an intermediate deliverable - which I think is very important, in fact I don't think an "volunteer team" project ( or most projects for that matter ) should go more than 12 months without a major deliverable. But the "body counts" are similar ... if you combine "design and research" as I did. And my hope is that most "testing" can be automated - in fact my current development team ( IRL ) believes you first start by writing the testing specs and then the testing harness ... essentially "test first" .... not that this means no humans test of course they do .... but much testing can be automated. We run hundreds of hours of automated tests ( which would require 10s of 1000s of human hours ) on software before release.
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