Greywolf -> RE: When? (5/15/2009 8:10:47 AM)
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I think the game could impact the computer wargaming community, some of them not being WiF player. The game wont appeal at all to the vast majority of the other gamers : it is dry 2D graphics (even Paradox had to go 3D with Europa Universalis, to my great dismay by the may and alienating quite some fan base), turn-by-turn, long and need to understand nearly 80 pages of rules, even if the computer manage some of them. Let it be clear: its rating on many general newsgaming papers and site will be abysmall (splg?) regardless of the game real quality. That is the way all complexe strategical game with no 3D and real time action go. For them Strategy mean RTS, even if a RTS is not really a Strategy game but a Logistic and Tactics game as we all know. The other trouble is that the previous release of a Matrix game adaptation of a ADG boardgame was very very poorly received, commented and bashed. I know quite a lot of players with burned fingers syndroma about EiA that wont jump on MWiF on fear it suffer from the same bugs and poor AI problems. And no amount of fixing of EiA after release can cure that. As other comments there is a community of online WiF players using cyberboard, Vassal and Zuntzu, and Wiffedit and other PBEM or NETPLAY game support. Thoses players will be interested with MWiF but wont be motivated to pay a lot for something that just do a bit more than their regular programs do and change quite some things too. Thoses people wont care about the AI as they want to play PBEM or NETPLAY only. They could be turned back by the changes MWiF introduce : new map, infinite division, no POLIF, no house-rules because that is the computer that set the rules so you can just adjust the option set but not the way you usually tweak the options, a graphical choice that is nice but not necessarily better than the original nor better looking than the high quality scan of some cyberbox. Thoses guys want a computer to play regular WiF on or with, not something different, and the closest it feel and look to real WiF the better. All considered I think a release price in the WiTP range is what to be expected, but it wont sold a lot of units. Cutting the price down to 49$ would sold a bit more but not that much. MWiF is already a niche project. I think they have quite a clear idea of the number they will sold. If it is sold above 60$ I think I will probably pass on and wait for it to hit to sold-out or second hand bin. There is too many thing you can do or buy nowadays and a lot of high quality games for a lot cheaper than that. MWiF will appeal to the hard-core wargamers but it is not the only that will appeal to them and we are in a time of choice.
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