hakon -> RE: Artifical Intelligence for World in Flames (5/24/2006 3:18:59 PM)
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ORIGINAL: DerekP If people seriously think the AI can be challenging for the average / superior player they will be kidding themselves. The biggest problem in all startegy games is that the players "cheat". Not by breaking the rules (although some will do that[&:]) but by exploiting the rules. If an AI is programmed to execute a multiple choice type attack (if conquer France then choose Spain, Britain or Balkans depending on certain factors) then the players will know this and plan accordingly or even dupe the AI into choosing a favourable course of action for the player by artificially strengthening or weakening fronts. Similarly any knowledge of the AI's rules (if Britain does this then Germany will probably do that) will lead to exploits You can randomise the AI's actions to a degree but this leads into problems with sub-optimum (in the long run) strategies being chosen even if they shock the player in the short term. The best we can hope for is an adequate AI for learners and a solid MP interface (and yes, Lothos is the best around [&o]and if he can help manage that for WiF then he will have excelled himself). I agree with the above. When humans play vs an AI, they will always (my thesis) tend towards playing an anti-AI game. This means figuring what kind of decisions the AI is particularily weak at, and exploiting that. This is even true for the strongest AI's made. For instance, when top human chess players meet the best AI chess programs, they will use different playing styles from what they use against human opponents. Once you "figure out" the AI, the game is worthless for single player, unless you have the option to give the AI some advantage. Anyway, AI advantages can be put into a game very late in the development cycle, so can be put in when it is discovered just how easy it will be to beat the AI. If Shannon is confident enough to not plan for AI advantages from the start, I dont mind, unless it becomes an Ego thing that prevents him from putting such features in when/if it is discoverd that the AI will not provide a real challenge to a competent human wif player.
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